Minecraft updates: The latest Java and Bedrock patch notes Minecraft 1.17 splash art: lots of Minecraft mobs all leap outwards from a landscape: goat, cow, skeletons, asolotl, glow squid, and more


Want to find out what's coming in the latest Minecraft update? These content drops add all sorts of mobs and materials to the game, but they also implement those all-important bug fixes and quality-of-life changes. Minecraft patch notes are a great resource for finding out exactly what these changes are and what new features are coming in each new update.

There are two versions of Minecraft that often receive updates at different times. Minecraft Java Edition is the original standalone PC version and is usually the first to get updated. Bedrock is the newer version made for Windows 10, consoles, and mobile devices, and the most crucial difference is that this version isn't open to modding, but does support crossplay.

If this is your first visit, you've stumbled across our running catalogue of what's new in both versions of Minecraft. You can read about Minecraft Java updates on this page including version 1.18, or head straight to the second page for Minecraft Bedrock patch notes.

Page 1: Minecraft Java patch notes
Page 2:
Minecraft bedrock patch notes

Upcoming: Caves & Cliffs Part 2 1.18

Minecraft's next major content release is the second half of their major Caves & Cliffs update. This time, bug changes will be coming to (you guessed it) the game's caves and cliffs. It was originally planned as part of update 1.17, but Mojang decided to split the update into two parts. The first part released on June 8 while the second part of the update arrives later this year. 

The Minecraft 1.18 update is when caves will get their own new biomes like the lovely Lush Caves and the much spookier Deep Dark biome where the new Warden mob lives. The experimental snapshots have also revealed new mountain-based biomes such as the Stony Peaks, the Snowy Slopes, and the Mountainous Meadow.

Minecraft Java Update: 1.17 Caves & Cliffs Part 1

(Image credit: Mojang)

Features

  • Added Dripstone Block and Pointed Dripstone
  • Added Block of Amethyst, Budding Amethyst, Amethyst Cluster, and Amethyst Bud
  • Added Block of Raw Iron, Copper, and Gold
  • Added Candles
  • Added Copper
  • Added Deepslate
  • Added Glow Lichen
  • Added Lava Cauldron
  • Added Lightning Rod
  • Added Lush Caves Block
  • Added Powder Snow
  • Added Raw Copper, Raw Iron, and Raw Gold items
  • Added the Axolotl
  • Added the Glow Squid
  • Added the Goat
  • Added Spyglass
  • Added Tinted Glass
  • A Shulker hitting a Shulker with a Shulker Bullet can make a new Shulker
  • Additions to Wandering Trader and Mason trades
  • Bundles and Shulker Box items will drop their contents when destroyed
  • Changed Infested Block destroy times
  • Changes to Shipwreck and Mineshaft loot
  • Dirt Paths (formerly Grass Path) can now be made by using a Shovel on Dirt, Podzol, Mycelium, or Coarse Dirt (as well as Grass)
  • Drowned now has a chance of dropping a Copper Ingot, and they no longer drop Gold Ingots
  • Experience Orbs now sometimes merge when in large quantities to improve performance. This does not change the rate at which the player can absorb them, it simply limits the amount of separate orbs floating around in the world. Orbs that merge will gain the lifetime of the most recently created one.
  • Holding down the space bar now increases the scroll speed in the credits
  • Minecarts and Rails work in water
  • Particles now appear when Pistons break blocks
  • Reordered some blocks in the Building Blocks Tab in the Creative Menu
  • Reordered the Redstone Tab in the Creative Menu
  • Simple Firework Rockets with one Gunpowder can now be crafted using the recipe book

Accessibility

Added an alternative solid black background color for the Mojang Studios loading screen, toggleable with the “Monochrome Logo” accessibility option

Advancements

  • Added “Whatever Floats Your Goat!” for floating in a boat with a Goat
  • Added “Wax on” for applying Honeycomb to a Copper block
  • Added “Wax off” for scraping wax off a Copper block
  • Added “The Cutest Predator” for catching an Axolotl in a Bucket
  • Added “The Healing Power of Friendship!” for teaming up with an Axolotl and winning a fight
  • Added “Glow and Behold” for making a Sign glow
  • Added “Light as a Rabbit” for walking on Powder Snow with Leather Boots
  • Added “Surge Protector!” for having a lightning strike a Lightning Rod near a Villager without setting the area on fire
  • Added “Is It a Bird?” for looking at a Parrot through a Spyglass
  • Added “Is It a Balloon?” for looking at a Ghast through a Spyglass
  • Added “Is It a Plane?” for looking at the Ender Dragon through a Spyglass

Amethyst Blocks

  • Amethyst comes in block form inside the Geodes in two ways: Block of Amethyst and Budding Amethyst
  • All types of Amethyst blocks (Clusters included) create beautiful sounds when you walk on them, break them, place them, or hit them with a projectile – go make some music!

Amethyst Clusters

  • Amethyst Clusters grow from Budding Amethyst, which can be found inside Amethyst Geodes
  • Clusters have four growth stages: Small Amethyst Bud, Medium Amethyst Bud, Large Amethyst Bud, and Amethyst Cluster
  • Clusters can only grow when they are placed on Budding Amethyst blocks
  • Fully-grown Amethyst Clusters drop four Amethyst Shards (or more with Fortune) when mined with a Pickaxe, and drop two Amethyst Shards when broken by hand, Piston, or other means
  • Clusters can be Silk Touched at any stage

Amethyst Geodes

  • These huge geodes can be found anywhere underground in the Overworld
  • Amethyst Geodes have an outer layer of a new stone called Smooth Basalt
  • Amethyst Geodes have a second layer of another new block called Calcite
  • Amethyst Geodes have an inner layer of various Amethyst blocks

Amethyst Shards

  • Amethyst Clusters drop two Amethyst Shards when broken by hand, Piston, or other means
  • Amethyst Clusters drop four Amethyst Shards when mined with a Pickaxe (or more with Fortune)

Axolotl

  • Amphibious!
  • Axolotls spawn in underground water that is in total darkness with Stone, Granite, Diorite, Andesite, Tuff, or Deepslate below
  • Axolotls love tropical fish! Bucket of Tropical Fish can be used to breed Axolotls.
  • Axolotls will swim around with you if you’re holding a Bucket of Tropical Fish in either hand
  • When a player kills a mob that the Axolotl was attacking or being attacked by, the Axolotl will show its appreciation by granting the player temporary Regeneration and removing any Mining Fatigue effects
  • If the player has more than 2 minutes of Regeneration effect left already, the axolotl will not grant additional regeneration
  • You can pick up your Axolotl in a Water Bucket and carry it around just like a Salmon or a Cod!
  • Axolotls will always chase after and attack Squids, Glow Squids, Tropical Fish, Cod, Salmon, Pufferfish, Drowned, Guardians, and Elder Guardians
  • Axolotls do not like being out of water, and will dry up and begin taking damage if they are out of water for longer than 5 minutes
  • An Axolotl will not dry up as long as they are in water or rain
  • Sometimes when an Axolotl takes damage while inside water, it will pretend to be dead so that it stops being attacked
  • There are four common varieties and one rare variety (blue) of Axolotl
  • Axolotls spawn in underground water sources that are in total darkness and above natural stone blocks
  • Axolotls now have a two-minute cooldown after hunting non-hostile targets: Squids, Glow Squids, Tropical Fish, Cod, Salmon, and Pufferfish
  • Axolotls will prioritize targeting hostile mobs over hunting

Bone Meal

  • A crinkly, crunchy sound plays when Bone Meal is used

Budding Amethyst

  • On any side of a Budding Amethyst block where there is air or a water source block, a Small Amethyst Bud will eventually grow
  • Amethyst Buds can only grow when attached to Budding Amethyst, and will grow until they become Amethyst Clusters

Building Blocks Tab

  • All ores have been reordered to be in the same location in the creative inventory
  • Compact forms of raw and refined underground materials have been reordered

Candles

  • Candles come in all sixteen colors and one uncolored variant
  • Up to four Candles can be placed in one block
  • Waterloggable! (But you cannot light them underwater, silly)
  • Wish anybody a happy birthday with a Cake with a Candle!
  • Candles can only be placed if there is a solid surface below but will remain even if the surface below is removed

Cauldrons

  • Cauldrons can now be filled with Lava and Powder Snow Buckets!
  • Cauldrons filled with lava give off a Redstone signal with Strength 3 when used with a comparator

Copper Blocks

  • Craft nine Copper Ingots into a Copper Block
  • Craft Cut Copper, Cut Copper Stairs, and Cut Copper Slabs
  • The Stonecutter can be used to craft the different Copper Block variants
  • Use Honeycomb to craft Waxed Copper Blocks
  • Right-click with Honeycomb on Copper Blocks to wax them
  • Use Honeycomb in a Dispenser to wax Copper Blocks

Copper Ore

  • Copper Ore can be found in ore blobs across the Overworld, similar to Iron and Coal (this is not the final generation for Copper…)
  • Smelt Copper Ore to get a Copper Ingot
  • Copper Ore drops 2-3 Raw Copper

Deepslate

  • Deepslate can be found in the deepest parts of the underground, and is slightly tougher to mine than normal Stone
  • Deepslate will drop Cobbled Deepslate, similar to how Stone drops Cobblestone
  • You can still obtain Deepslate with Silk Touch
  • Like Cobblestone, Cobbled Deepslate can be used to craft basic tools, Furnaces and Brewing Stands
  • You can also craft the following blocks with Deepslate:
  • Cobbled Deepslate Slab
  • Cobbled Deepslate Stairs
  • Cobbled Deepslate Wall
  • Polished Deepslate
  • Polished Deepslate Slab
  • Polished Deepslate Stairs
  • Polished Deepslate Wall
  • Deepslate Bricks
  • Deepslate Brick Slab
  • Deepslate Brick Stairs
  • Deepslate Brick Wall
  • Deepslate Tiles
  • Deepslate Tile Slab
  • Deepslate Tile Stairs
  • Deepslate Tile Wall
  • Chiseled Deepslate
  • Cracked Deepslate Bricks
  • Cracked Deepslate Tiles
  • There is also an Infested variant of Deepslate found in the underground
  • Cobbled Deepslate can be smelted into Deepslate

Deepslate Ores

  • When ore is generated in the same place as Deepslate, Deepslate variants of that ore are now generated instead
  • Twice as tough to mine as normal ores

Dripstone Block

  • Decorative block
  • Can be crafted with four Pointed Dripstone

Pointed Dripstone

  • Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor
  • Can be combined to form longer stalactites & stalagmites
  • Stalactites and stalagmites merge if the tips are next to each other unless you press shift while placing
  • Stalagmites will break if they’re not attached to something below
  • Landing or jumping on a stalagmite hurts! They are sharp
  • Stalactites fall down if not attached to something above
  • Being hit by a falling stalactite hurts! They are sharp
  • Stalactites drip water (or lava if there is lava above the ceiling)
  • A stalactite with a water source above the ceiling will gradually fill a cauldron below with water
  • A stalactite with a lava source above the ceiling will fill a cauldron below with lava after a while
  • Thrown Tridents break Pointed Dripstone

Dripstone Growth

  • If a stalactite is hanging from a Dripstone Block with a water source above, it will slowly grow both the stalactite from above and a stalagmite from below
  • Growth speed is random but very slow, a single growth step can take several Minecraft days
  • A stalactite will only grow up to seven blocks long
  • A stalactite will only cause stalagmite growth if the floor or stalagmite below is within 10 blocks
  • If the stalactite tip is inside water it won’t drip, and therefore won’t trigger any growth
  • If the stalagmite tip is inside water it won’t receive drops, and therefore won’t be grown by a dripping stalactite. Same thing if there is any fluid between the two tips.
  • A stalagmite or stalactite will never grow into a fluid

Glow Lichen

  • A dim light source that generates in caves
  • Use Shears to pick it up
  • Use Bone Meal to spread it along block surfaces

Glow Squid

  • Glow Squids are well-lit and can be seen from far distances
  • When killed, Glow Squids drop Glow Ink Sacs
  • Glow Ink Sacs can be used on Signs to make the text super visible, even at night. Works with colors!
  • Craft a Glow Item Frame by combining a Glow Ink Sac with an Item Frame in a Crafting Table. Any item in a Glow Item Frame is perfectly illuminated, even at night.
  • Use an Ink Sac on a Sign to remove the glow effect
  • Axolotls will attack any Glow Squids they see, so… be careful
  • Glow Squids spawn in underground water that is in total darkness with Stone, Granite, Diorite, Andesite, Tuff, or Deepslate below

Goat

  • Goats spawn in mountains
  • Goats can scale the sides of mountains with their incredible jumps
  • Goats can be tempted and bred using Wheat
  • Goats are another source of Milk!
  • Goats will ram anything that moves… also Armor Stands
  • Two in every 100 goats have something very loud to tell you!
  • Goats will avoid walking on Powder Snow
  • Screaming Goats will use their ram attack more often than other Goats will
  • Mobs rammed by Goats do not retaliate

Infested Blocks

  • Infested Blocks are no longer instantly destroyed, and instead, have half the destroy time of their non-infested counterpart

Lightning Rod

  • A Lightning Rod is crafted from three Copper Ingots
  • Keeps your builds safe (well, as long as the closest area around the Lightning Rod is fireproof) during thunderstorms!
  • The Lightning Rod will protect an area of 8 * 16 blocks around it from the, sometimes devastating, lightning strikes!
  • Lightning Rods give off a Redstone signal when struck by lightning

Lush Caves Blocks

  • Added Moss
  • Added Dripleaves
  • Added Rooted Dirt and Hanging Roots
  • Added Spore Blossoms (currently only available in the Creative inventory)
  • Added Cave Vines and Glow Berries
  • Added Azalea Bushes

Azalea Bushes

  • Added Azalea Bushes as well as Flowering Azaela Bushes
  • Bees see Flowering Azalea (and Flowering Azalea Leaves) as flowers
  • Bonemeal Azalea or Flowering Azalea to get an Azalea Tree

Cave Vines & Glow Berries

  • Cave Vines grow down from the ceiling, like Weeping Vines
  • When they grow they have a chance of producing Glow Berries
  • Glow Berries are a natural light source as well as a food source
  • Foxes eat Glow Berries
  • Use Glow Berries to plant new Cave Vines
  • Bonemealing a Cave Vine will create Glow Berries

Drip Leaves

  • Small Dripleaf needs moisture, so it grows on Clay or underwater
  • The facing direction of Small Dripleaf blocks is determined by which direction the player is facing when placing it
  • The Wandering Trader will sometimes sell Small Dripleaf plants
  • Small Dripleaf grows into Big Dripleaf when bonemealed
  • Big Dripleaf grows taller when bonemealed
  • If you stand on a Big Dripleaf, it will tilt after a while, and you will fall off
  • A tilted Big Dripleaf will tilt up again after a while
  • A Big Dripleaf will tilt when hit by a projectile
  • A Redstone powered Big Dripleaf will not tilt (except when hit by a projectile)

Moss

  • Two new decorative blocks: Moss Block and Moss Carpet
  • Moss Carpet can be crafted from Moss Blocks
  • Moss Blocks can be crafted with Cobblestone or Stone Bricks to make the mossy versions of those blocks

Roots

  • Added Rooted Dirt and Hanging Roots – decorative blocks that will appear in the upcoming Lush Caves biome
  • Bonemealing Rooted Dirt grows Hanging Roots underneath
  • Tilling Rooted Dirt with a Hoe will convert it into Dirt, and pop out a Hanging Roots item.

Spore Blossoms

  • A beautiful large flower placed on ceilings
  • Particles drip from it and will appear in the air around it

Minecarts and Rails In Water

  • All Rails can be waterlogged (works with a Dispenser & Water Bucket too)
  • Flowing water doesn’t break Rails
  • Minecarts can pass through water, but get slowed down more than usual

Oxidation

  • Copper will oxidize over time
  • There are four stages: Copper, Exposed Copper, Weathered Copper, and Oxidized Copper
  • It takes 50-82 Minecraft days (in loaded chunks) for a Copper Block to oxidize one stage
  • Waxed Copper Blocks will not oxidize
  • You can wax any oxidation stage – how lovely, that means you can keep that pretty Weathered Copper Block in its weathered stage forever!
  • A lightning strike hitting Copper will clean its oxidation
  • Waxed Copper Blocks can be crafted into nine Copper Ingots
  • Axes can scrape off wax and oxidation from Copper Blocks

Powder Snow

  • Powder Snow is a trap block that causes any entity that walks into it to sink in it
  • You can pick up and place Powder Snow with a Bucket
  • Wear Leather Boots to prevent yourself from sinking into Powder Snow blocks
  • Leave a Cauldron outside in falling snow and it will fill with Powder Snow
  • Entities on fire now get extinguished when they collide with Powder Snow. The Powder Snow block is also destroyed
  • Skeletons now convert to Strays when frozen
  • Powder Snow is pushable by Pistons and Sticky Pistons
  • Rabbits, Endermites, Silverfish, and Foxes can walk on top of Powder Snow without falling in

Freezing

  • Standing in Powder Snow will slowly freeze an entity
  • Once frozen, freeze damage is done every few seconds to the frozen entity
  • Wearing any piece of Leather Armor prevents freezing entirely
  • Added a freezeDamage game rule that allows players to toggle whether Powder Snow causes freeze damage or not
  • Strays, Polar Bears, and Snow Golems are immune to freezing
  • Mobs that are fully frozen will shake
  • Mobs that enjoy the heat (Blazes, Magma Cubes, and Striders) take increased freeze damage

Redstone Tab

  • The Redstone Tab has been reordered to prioritize highly-used blocks
  • Redstone items/blocks have been grouped and ordered in the following way:
  • Essentials
  • Unique activators
  • Miscellaneous
  • Common activators
  • Openables
  • Slime Blocks and Honey Blocks have been moved to the Redstone tab

Smeltable Ore Drops

  • Ores that are smeltable now drop raw item forms of the ore instead of the ore block, and these can be smelted just like before
  • This is to prevent cluttering the inventory, and have consistency with Fortune on all ores
  • Just like other ore materials, you can craft a compact version with raw ore items in order to save inventory space

Smooth Basalt

  • Smelt Basalt to obtain Smooth Basalt

Spyglass

  • You can use a Spyglass to see faraway things
  • Pretend to be a sea captain, or catch your neighbor in the act as they dye your Sheep lime green
  • The Spyglass is crafted from two Copper Ingots and one Amethyst Shard

Tinted Glass

  • Tinted Glass is a type of glass that does not allow light to pass through
  • Tinted Glass is crafted by putting a Glass Block in the middle of four Amethyst Shards
  • Tinted Glass can be obtained without Silk Touch; it does not shatter like normal glass

Trade & Loot Tables

  • Added the following trades to Mason:
  • Will sell 4 Dripstone Blocks for 1 Emerald
  • Added the following trades to Wandering Trader:
  • Will sell 2 Pointed Dripstones for 1 Emerald
  • Will sell 2 Rooted Dirt for 1 Emerald
  • Will sell 2 Moss Blocks for 1 Emerald
  • Moss Blocks can be found in Shipwreck Chests
  • Glow Berries can be found in Mineshaft Chest Minecarts

Tuff

  • A new type of stone that can be found in blobs between y0 and y16

Underground Structure Changes

  • Strongholds are mostly encased in Stone
  • Mineshaft corridors are supported by log pillars below or Chains above when needed
  • Cobwebs don’t generate fully floating in the air

Visuals

  • Sky color now varies smoothly when moving between different biomes
  • Ores without unique shapes have been given new textures for accessibility reasons, so that each ore is distinguishable by shape alone
  • Emerald Ore and Lapis Ore have had some small touch-ups
  • Being the most iconic ore, Diamond Ore texture is staying the same to keep that classic feel maintained
  • Blackstone, Polished Blackstone Bricks, and Cracked Polished Blackstone Bricks have had some minor touch-ups
  • Clock and Compass textures have been updated

World Generation

  • Dripstone clusters can be found rarely in normal caves
  • Deepslate blobs can be found from Y0 to y16

Minecraft Java update 1.16.4

Features

Social Interactions Screen

A new screen available in Multiplayer which shows a list of all players on a server so you can hide chat from any player.

  • Opens with a configurable key binding, by default P
  • Which players are hidden resets when you disconnect from a server

Blocked players

  • When logging in with a Microsoft account, players blocked in your account are now also blocked in the game, and account restrictions are now respected
  • Chat from blocked players is always hidden
  • Realms invites from blocked players are hidden

Bugs Fixes

  • MC-192434 – Netherite leggings are textured weirdly
  • MC-199487 – WorldGen Deadlock
  • MC-201885 – Divide by zero error in the Ender Dragon entity class can cause a server crash and infinite velocity
  • MC-202147 – Cursor in Social Interactions & Recipe Book & Anvil menu doesn’t blink

Minecraft Java update 1.16.3

Bugs fixed:

  • Piglins, piglin brutes, hoglins and zoglins have trouble pathfinding to the player when attacking.
  • Giving an item and a gold ingot to a baby piglin and killing it duplicates the item.

Minecraft Java update 1.16.2 Piglin Brutes and more

Minecraft update 1.16.40 piglin brutes

(Image credit: Mojang)

Minecraft Java's first big update following this year's Nether Update adds a few Nether-related features and more accessibility options. The start of the show is the brand new mob, the so-tough-it-doesn't-need armor Piglin Brute. It's big, mean, and carries an axe. Hey Mojang, why can't we carry axes?

New features

Accessibility

  • Distortion effects such as nausea and the Nether portal overlay can now be reduced
  • At lower values, the nausea effect is replaced with a green overlay as an alternative visualization
  • Field of view effects, shown after speed modifiers are applied, can now be reduced

Chat delay

  • Chat delay has been added to the Chat Settings screen
  • Pressing F3+D now clears the pending chat messages

Bastion remnants

  • Tweaked the Bastion Remnant chest loot
  • Chests in Bastion Remnants are now more likely to be positioned on top of gilded blackstone

Blocks

  • Brewing stands can now be crafted with blackstone
  • Lanterns and Soul Lanterns can now be waterlogged
  • Crimson and warped fungus can now be placed on mycelium
  • Chains can now be placed in all orientations
  • Dripstone blocks can be crafted from four pointed dripstone

Items

  • Tools are now sorted based on material in the creative inventory
  • Totems of undying now give the fire resistance status effect for 40 seconds when activated

Mobs

  • Endermen will no longer place their held block onto bedrock blocks
  • Zoglins can now be leashed
  • When a Zombified Piglin is spawned riding a Strider, it will now be holding a Warped Fungus on a Stick

Piglins

  • Added Piglin Brutes!
  • Piglins now become angry with players who open or destroy a Chest Minecart
  • Tweaked bartering loot

Piglin Brutes

  • Piglin Brutes are stronger versions of Piglins that live in bastions and protect the treasures there
  • Unlike the their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren’t afraid of anything
  • Piglin Brutes attack players on sight, no matter how they are dressed
  • Piglin Brutes wield axes and don’t need any armor, because they’re just that tough

Respawn block positions

  • Modified how respawn positions are chosen for beds and respawn anchors
  • Respawn anchors will prioritize cardinal directions over corners
  • Beds will prioritize the side of the bed the player entered from and then spaces circling around the foot of the bed up to the head of the bed
  • Respawning players will now face the block that they respawned at
  • Placing players onto dangerous blocks is now avoided when possible

Villagers

  • Villagers now emit green particles when joining a village, setting a home bed, or acquiring a job site / profession
  • Villagers now lose their job sites when changing dimension

For the full patch notes that covers smaller technical changes, check out the official changelog on the Minecraft website.

Minecraft Java update: 1.16 The Nether Update

Minecraft Nether Update - piglins and hoglins

(Image credit: Microsoft, Mojang)

If you want a more skim-able version of changes, check out our dedicated page to the Minecraft Nether Update for a high-level look at what's new and changed. For the nitty gritty, here are Mojang's official patch notes for the release.

After you catch up on what all the news blocks are called, you may also want some help figuring out how to get Blackstone, how to get Netherite, and how to craft Respawn Anchors

Nether Update Features List

  • Added Basalt Deltas biome to the Nether
  • Added Crimson Forest biome to the Nether
  • Added Hoglins
  • Added Netherite
  • Added Piglins
  • Added ruined portals
  • Added Soulsand Valley biome to the Nether
  • Added Striders
  • Added Warped Forest biome to the Nether
  • Added Zoglins
  • Added a new disableChat command line option – when used, receiving and sending online chat is disabled
  • Added a new disableMultiplayer command line option – when used, the Multiplayer button is disabled
  • Added bastion remnants
  • Added new Game Mode Switcher debug menu
  • Added new Nether blocks
  • Added the Soul Speed enchantment
  • Added the lodestone
  • Added the respawn anchor that allows you to set your respawn point in the Nether. Use while holding glowstone to charge to a maximum of four charges – each respawn use one charge
    • You can charge the respawn anchor using a dispenser
  • You can charge the respawn anchor using a dispenser
  • Added the target block
  • Basalt is formed when lava flows over soul soil next to blue ice
  • Bell blocks will now ring when hit by any projectile
  • Bells can now be hung from the underside of more blocks
  • Compasses can now be enchanted with Curse of Vanishing
  • Endermen can now pick up some of the new Nether blocks
  • Endermen will no longer pick up Netherrack
  • Entities now get pushed by flowing lava
  • Farmer Villagers can now compost seeds
  • Fish now despawn when further than 64 blocks away from the closest player
  • Huge fungi will now only grow on its matching type of nylium
  • Knockback resistance is now a scale instead of a probability
  • Lily pads are now considered junk fishing loot rather than treasure
  • Patrols no longer spawn when the player is close to a village
  • TNT and campfires will now ignite when hit by any burning projectile
  • The General statistics list is now alphabetically sorted
  • Updated logos for Mojang Studios and Minecraft
  • Villagers can now spawn iron golems regardless of their profession status or latest working time
  • Walls do not have gaps anymore when stacked vertically
  • Walls will now connect to even more things, such as iron bars, panes, pressure plates, banners, and even pickles
  • When a Villager is struck by lightning, the witch it is converted to will no longer despawn
  • When fishing, treasure loot can now only be obtained by fishing in open waters

New Nether Biomes

Basalt Deltas
Remnants of volcanic eruptions, this biome sports a high concentration of basalt columns and lava deltas. Walking through it, you will be surrounded by flowing flakes of white ash. Magma cubes finally have their own home and spawn very frequently here. A new block, blackstone, can be found here in large patches.

Crimson Forest
Crimson nylium carpets the cave floor with all kinds of strange new vegetation. Crimson nylium can be bonemealed to get more of this strange new vegetation. Huge crimson fungi make up the “trees” of this forest, with Shroomlights lighting up the forest floor. Nether wart blocks can be cleared quickly using a hoe. Weeping vines grow from the cave ceilings and fungi. Hoglins wander these forests. Crimson spores swirl through the air.

Soulsand Valley
An open space made mostly of soul sand and soul soil. Basalt pillars span from floor to ceiling. Fossil remains of unknown creatures from the past litter the valley. Ash falls through the air. A light blue glow envelopes the valley. Beware of skeletons here.

Warped Forest
Warped nylium carpets the cave floor with all kinds of strange new vegetation. Warped nylium can be bonemealed to get more of the strange new vegetation. Huge warped fungi make up the “trees” of this forest, with Shroomlights lighting up the forest floor. Warped wart blocks can be cleared quickly using a hoe. A dark blue fog covers the forest. Warped spores swirl through the air. The Warped Forests are strange, but also the least hostile place in the Nether.

New Nether Mobs

Hoglin

  • Hoglins are big aggressive beasts that live in crimson forests in the Nether
  • They attack players on sight. Be careful – they can easily knock you off a ledge!
  • Hoglins drop pork and sometimes leather, but not willingly
  • You can breed Hoglins by feeding them crimson fungi. Do so at your own risk
  • Hoglins get hunted by Piglins sometimes, but they don't go down without a fight
  • Despite this, Hoglins and Piglins aren't enemies – more like an ecosystem
  • Baby Hoglins like to pretend they are tough – but don't worry, they're more bark than bite
  • Want to keep Hoglins off your back? Pro tip: Hoglins hate the smell of warped fungi
  • Hoglins that somehow end up in the Overworld become Zoglins fairly quickly – but who would ever bring a Hoglin to the Overworld?

Zoglin

  • Zoglins are zombified Hoglins – the result of bringing a Hoglin into the Overworld
  • Unlike Hoglins, they can't be bred or fed, and they don't care about warped fungus
  • Beware – these beasts are raving mad and attack just about everything they see!

Piglin

  • Piglins are an aggressive civilization that lives in the Nether
  • They mostly hang around in Crimson Forests, but you might find some in the Nether Wastes too
  • They think of players as target practice and will attack on sight
  • However, if you dress appropriately, they will see you as a respectable figure. Or tolerable at least
  • Piglins are suspicious of strangers. If they see you opening a chest or other container, they will assume that you're stealing and will treat you accordingly
  • If Piglins hear you break a chest or a block of gold (or similar), they will also assume you are stealing
  • Piglins LOVE gold and get very distracted by gold items
  • Gold ingots are currency to Piglins. Throw ingots at them, or right-click them with an ingot, to barter for various goods
  • Piglins sometimes get hungry and hunt Hoglins for food. Or they try at least. They results… vary.
  • Piglins prefer to hunt and fight in groups. When a fight is happening, everyone wants in
  • Piglins that somehow end up in the Overworld become zombified fairly quickly
  • Piglins are creeped out by soul fire and Zombified Piglins, and will avoid them if possible
  • Wither skeletons and Withers are historic enemies of the Piglins and will be attacked on sight
  • Baby Piglins are not as dangerous, but they can be mischievous, so watch your back
    • …and they like to play with Baby Hoglins
  • …and they like to play with Baby Hoglins
  • Added a Piglin banner pattern that can be found in bastion remnants

Zombified Piglin

  • Zombie Pigmen are now known as Zombified Piglins, and they now have ears. Well, at least one ear
  • Zombified Piglins no longer attack innocent bystanders (unless you enable gamerule universalAnger)
  • Zombified Piglins stop being angry if the targeted player dies nearby (unless you disable gamerule forgiveDeadPlayers)
  • Zombified Piglins continuously spread to other Zombified Piglins, as long as they see their target

Strider

  • Strides on top of the surface of lava
  • Can be saddled, but has a will of its own
  • Really likes the smell of warped fungi – might even be convinced to follow it

Nether Update new blocks

  • Added crying obsidian. It's sad and cries purple energy
  • Added basalt. Craft it 2×2 or use a stone cutter to create clean and shiny polished basalt!
  • Added blackstone, along with its variants: regular, polished, and polished brick
    • Blackstone can be used to craft furnaces and stone tools
  • Blackstone can be used to craft furnaces and stone tools
  • Blackstone can be used to craft furnaces and stone tools
  • Added gilded blackstone – blackstone which has been imbued with gold and has a chance of dropping gold nuggets when broken
  • Added chiseled Nether bricks, cracked Nether bricks, and quartz bricks
  • Added two new non-flammable wood-like blocks: crimson stems and warped stems
  • Added crimson and warped hyphae – all-sided “stem” blocks, including stripped variations
  • Added new ground surface blocks: crimson nylium and warped nylium
  • Added new vegetation: Nether sprouts, crimson roots, and warped roots
  • Added two types of fungi: crimson and warped. Try using bone meal to grow them!
    • You can place crimson and warped roots and fungi into pots
  • You can place crimson and warped roots and fungi into pots
  • You can place crimson and warped roots and fungi into pots
  • Added warped wart blocks
  • Added weeping vines that grow from the bottom of a block downwards
  • Added twisting vines that grow upwards
  • Added a new natural light source block: Shroomlights
  • Added soul soil. Whenever fire burns on soul soil, it burns with a blue flame
    • Soul soil and soul sand can be used to craft soul torches, which in turn can be crafted into soul lanterns
    • The Wither can now be summoned using soul soil as base
  • Soul soil and soul sand can be used to craft soul torches, which in turn can be crafted into soul lanterns
  • The Wither can now be summoned using soul soil as base
  • Soul soil and soul sand can be used to craft soul torches, which in turn can be crafted into soul lanterns
  • The Wither can now be summoned using soul soil as base
  • Added soul campfires. Warm your buns with the heat of one thousand souls!
  • Added chain blocks
  • Added Lodestone. Crafted from a Netherite ingot and chiseled stone bricks
  • Use a compass on a lodestone to create a lodestone compass, which will point to that lodestone

Netherite

  • Mine ancient debris in the lower depths of the Nether. At your own risk though. No insurance coverage for that
  • Combine four Netherite scrap with four gold ingots in a crafting table to make a Netherite ingot
  • Refine it into Netherite scrap in a furnace or blast furnace
  • Use a smithing table to fuse the Netherite ingot with your diamond weapon, tool, or armor
  • Netherite items float in lava – just so you don't lose all your gear after that unplanned lava bath
  • Netherite items have higher enchantment value than diamond (but not as high as gold)
  • Netherite tools work faster and last longer than diamond
  • Netherite weapons do more damage than diamond
  • Netherite armor have higher toughness and durability than diamond
  • Netherite armor gives you knockback resistance, so you barely get knocked back at all when hit by arrows and such
  • Netherite blocks can be used as the base of a beacon and Netherite ingots can be used as the fuel for a beacon.

Soul Speed

  • Shine your boots of choice with this soul-sucking enchantment to speed around on soul sand and soul soil
  • However, there's a downside: enchantments will slowly degrade your boots each soul block you walk on
  • Can only be obtained by bartering with those pesky Piglins

Bastion Remnants

  • Added four separate bastion remnant types: bridge, Hoglin stable, housing units, and treasure room
  • You can find these sizable structures in all Nether biomes, except the treacherous ash-dusted regions of Basalt Deltas
  • Explore, loot, and conquer a bastion remnant to call it your home – but beware! Piglins don't take kindly to intruders stealing their possessions

Ruined Portals

  • They can be found in any Overworld or Nether biome
  • Some are hidden underground, under the sea, or buried in sand

Nether Update mob anger rules

Forgive Dead Players

  • If this gamerule is disabled, then angered mobs will stay angry even if the targeted player dies
  • If both forgiveDeadPlayers and universalAnger are enabled, an angered neutral mob will stop being angry when their target dies. They won't seek any new targets after that
  • Notable exception: Angered Zombified Piglins continuously spread anger. So even if one Zombified Piglin stops being angry because its target died, other angered Zombified Piglins nearby are likely to make it angry again. The only way to stop the anger is if none of the angered Zombified Piglins see a player for a while

Neutral Mob Anger
Updated anger management for most neutral mobs (polar bear, wolf, bee, Enderman, Piglin, Zombified Piglin).

  • When hurt by a player, the neutral mob will target that player and try to kill it
  • The mob will stay angry until the player is dead or out of sight for a while
  • Anger is persistent, so a player can't escape by temporarily logging out or switching dimension
  • If a targeted player dies near the angered mob, it will stop being angry (unless forgiveDeadPlayers is disabled)
  • Neutral mobs also get angry at other mobs who hurt them. However, that anger is not persistent
  • Angered neutral mobs will only attack the offending player, not innocent bystanders
    • Notable exception: If a beehive or nest is broken, the bees will be angry at all nearby players
  • Notable exception: If a beehive or nest is broken, the bees will be angry at all nearby players
  • Notable exception: If a beehive or nest is broken, the bees will be angry at all nearby players
  • Some mobs spread anger (wolf, Zombified Piglin, Piglin, bee). If a player attacks one, all nearby mobs of the same type will get angry at that player

Universal Anger
Universal anger is basically guilt by association. A neutral mob attacked by players will be angry at players in general, regardless of who attacked them.

  • A neutral mob attacked by a player will target the nearest player, even if that player wasn't the attacker
  • Every time the neutral mob is hit by a player it will update its attack target to the nearest player
  • Players can use this to make neutral mobs attack other players. Who would ever do something that devious?
  • Universal anger does not apply when a neutral mob is attacked by another mob – only when it is attacked by a player
  • Universal anger is persistent. The angered mob will stay angry even if the player logs out and logs in, or jumps through a portal and back
  • Mobs that spread anger will also spread universal anger. So if a player attacks a Zombified Piglin, all other Zombified Piglins within sight will be universally angry and attack their nearest player
  • An angered neutral mob will stop being angry if it can't see any eligible target for a while

Nether Update advancements

  • Bullseye unlocks when hitting the bullseye of a target block from at least 30 meters away
  • Hidden in the Depths unlocks when obtaining ancient debris
  • Cover Me in Debris unlocks when obtaining full Netherite armor
  • Country Lode, Take Me Home unlocks when using a compass on a lodestone
  • Who Is Cutting Onions? unlocks when obtaining crying obsidian
  • Not Quite "Nine" Lives unlocks when setting a respawn anchor to the maximum
  • This Boat Has Legs unlocks when riding a Strider with a fungus on a stick
  • Hot Tourist Destinations unlocks when visiting all biomes in the Nether
  • Those Were the Days unlocks when entering a bastion
  • War Pigs unlocks when looting a chest in a bastion
  • Oh Shiny unlocks when distracting an angry Piglin with gold

Accessibility

  • Added “Line Spacing” chat and accessibility option
  • Added “Chat Delay” accessibility option

Nether Update feature changes

Advancements

  • Piglins and Hoglins are now required for Monster Hunter and Monsters Hunted
  • Serious Dedication is now awarded for obtaining a Netherite hoe
  • Obtaining blackstone now also counts for the Stone Age advancement
  • Breeding Striders now counts for The Parrots and the Bats and is now required for Two by Two

Mob Changes

  • Reduced the maximum distance a bee can wander away from its home hive to ~22 blocks
  • Farmers can now put excess seeds in the composter to create bone meal
    • Bone meal is used by the farmers to grow crops
  • Bone meal is used by the farmers to grow crops
  • Farmers share excess wheat to other farmers, so more farmers can make bread
  • Players can no longer mount another entity when the crouch key is held down
  • Added gamerule universalAnger (disabled by default), which makes angered neutral mobs attack any nearby player – not just the player that angered them. Works best if you disable forgiveDeadPlayers
  • Added gamerule forgiveDeadPlayers (enabled by default), which makes angered neutral mobs stop being angry when the targeted player dies nearby
  • Parrots imitate hostile mobs less often
  • Parrots do not randomly imitate hostile mobs when gamemode is on peaceful

Hoe Changes

  • Each tier has different speed at which hoes mine blocks they are effective against
  • Hoes can now be enchanted with the following enchantments: Efficiency, Fortune, Silk Touch
  • Those enchantments can now be provided through enchanting table
  • Hoes are now the appropriate tool for mining hay, targets, dried kelp blocks, leaves, Shroomlights, Nether wart blocks, warped wart blocks, sponges, and wet sponges.

Block Changes

  • Nether gold ore can now be found in the Nether – it drops a few gold nuggets and can be mined with any type of pickaxe
  • Bone meal can now be used to grow kelp, weeping vines, and twisting vines
  • Using bone meal on Netherrack can now spread nylium
  • Nether vegetation blocks (sprouts, roots, vines, fungus, wart and wart blocks) are now compostable
  • Nether sprouts can be harvested with shears
  • Food can now be placed on unlit campfires
  • Crimson fungi is now called crimson fungus
  • Warped fungi is now called warped fungus
  • Weeping vines are now climbable!

Redstone Changes

  • A dot of redstone will not power its surrounding blocks
  • A single redstone wire is now represented as a cross
  • A wire on top of a block, which is redirected from below, will now power the sides it is redirected to. E.g. a fence gate above the redirecting wire will be powered
  • Wires that redirect upwards to wires on non-conductive blocks used to only be redirected visually. Now, this redirection applies to their behavior as well
  • A wire that is redirected to go over a block will now always provide power to the block. This is most noticeable when the wire has signal strength 1
  • When right-clicking a single piece of redstone, it will toggle between a the cross and the dot
  • The target block now conducts redstone signals

Dispensers

  • Dispensers can now saddle pigs and horses
  • Dispensers can now put horse armor on horses
  • Dispensers can now put carpets on llamas
  • Dispensers can now put chests on llamas, donkeys and mules
  • Dispensers can now shear a Mooshroom
  • Dispensers can now shear snow golems

F3 + N Spectator Toggle

  • By default, using this key would return you to Creative after toggling from Spectator. It now will toggle back to the previous game mode you had
  • As an example, if you were in Survival, then toggled to Spectator and back, you would be set back to Survival

Game Mode Switcher

  • Hold F3 and tap F4 to open the menu
  • Tapping F4 will cycle the game mode, or you can use the mouse
  • Release F3 to apply
  • Your last game mode is remembered and will be the first selected option, so you can quickly toggle between two game modes with a single press of F3 + F4!

Creative Mode changes

  • You can now milk cows and Mooshrooms in creative mode
  • You can now get stew from Mooshrooms in creative mode
  • When using an empty bucket on water in creative mode, you now get a bucket of water. If you have a bucket of water in your inventory already, no additional water buckets will be added when you use your empty bucket on water

Sounds

  • Ghasts sounds are now heard at shorter range
  • Updated block sounds for bone blocks, Netherrack, soul sand, Nether wart, Nether bricks, and quartz ore
  • New ambient sounds for the Nether biomes
  • New mood detection algorithm for cave sounds
  • Added a new music disc titled “Pigstep” by Lena Raine, which can only be found in bastion remnants

Target Block

  • The closer you hit to the center, the larger the redstone signal
  • Test your skills with a variety of projectiles, including eggs, snowballs, tridents, and more
  • You will need one hay block and four redstone for this recipe

Villager workstation logic

  • Villagers no longer try to work at the same workstation
  • The most experienced nearby villager for the profession corresponding to the workstation you add will get the workstation
  • Villagers now have to walk to and reach the workstation before they can acquire the profession and/or work there
  • Villagers can no longer claim workstations or professions during raids or night time
  • Villagers will check and make sure their workstation is valid at all times of day as long as they are within 16 blocks of their workstation

World Generation

  • The old Nether biome is now called Nether Wastes
  • Shipwrecks and ocean ruins are now a bit less common, so you get more excited when you find one!
  • Patches of blackstone and gravel now generate in all Nether biomes, and patches of soul sand now generate in Soul Sand Valleys

Minecraft Java update: 1.15.2 patch notes

minecraft update 1.15 buzzy bees

(Image credit: Mojang)

Patch 1.15.2 has a bit more meat on the bones than 15.1. We've got small changes to how bees bee-have when using a silk touch tool and extensive changes to hive spawn rates in certain biomes. Bees are still relatively rare, so get to hunting! See the official patch notes page here.

  • Bees no longer anger when a nearby nest/hive is destroyed using a silk touch tool
  • Added doPatrolSpawning and doTraderSpawning game rules that control spawning of patrols and wandering traders, respectively
  • Added gui_light option in block models to allow controlling light when rendering model as item in GUI
  • Controls light when rendering block model inside slot. If set to side, model will be rendered like block. If set to front,  model is shaded like flat item
  • Any birch or oak sapling grown near a flower within 2 blocks distance on the same y-level has a 5% chance of having a bee nest
  • Bee Nests now have a 2% chance of spawning in Flower Forests
  • Bee Nests now have a 0.2% chance of spawning in Forest, Wooded Hills, Birch Forest, Tall Birch Forest, Birch Forest Hills, and Tall Birch Hills biomes
  • Fixed bugs

Minecraft Java update: 1.15.1 patch notes

Patch 1.15.1 is a simple little patch with mostly full of bug fixes. No new content, but important improvements nonetheless! Head here for the official patch page.

  • Optimized chunk rendering performance, especially for chunks with many different block states
  • Fixed an error spammed to the game's log files caused by custom spawner blocks spawning villagers
  • Improved network handling of invalid Biome ids
  • Fixed a crash in the Realms screen
  • Fixed bugs
  • Removed Herobrine

Minecraft Java update: 1.15 patch notes

Minecraft Java 1.15 adds something that not enough of our real world appreciates enough: bees! Minecraft bees live in bee nests that spawn in flowery biomes. They pollinate flowers and crops to help them grow better, fill nests and craftable hives with honey, and can captured and farmed.

For everything else bees can do and more in this update, check out the full patch notes. Here are the highlights:

  • Added Bees
  • Added Bee Nests and Hives
  • Added Honeycomb
  • Added some dispenser functionality
  • Minecraft: Java Edition now requires OpenGL 2.0
  • New function for loot tables called copy_state
  • Fixed bugs

Minecraft Java update: 1.14.4 patch notes

Looking through the Minecraft update 1.14.4 patch notes, minor adjustments and a variety of fixes dot the landscape. Adjustments to villager behavior, the new sieges, and some multiplayer settings changes are the highlights.

For access to the full patch notes including bugfixes, check here.

  • Fixed bugs.
  • Performance improvements.
  • Suspicious stew made from poppies now gives you night vision instead of speed.
  • Added /debug report for getting more detailed information.
  • Fixed a memory leak.
  • Removed camera pivot offset in first-person.
  • Improved chunk loading when traveling at high speed.
  • Fixed incorrect Pillager texture.
  • /reload and /forceload are now available to gamemasters.
  • function-permission-level is a new setting in server.properties that controls which commands functions have access to.
  • Villagers now stock more items.
  • Villagers will now remember their gossip after becoming a Zombie Villager .
  • Improved performance of Villager pathfinding.
  • Villagers can now work without also restocking at the same time.
  • Gossip about players who converted a zombie villager will now last longer.
  • The Player Activity button on the Realm screen has been removed.
  • Villagers now wait with restocking until they have trades that need restocking.
  • Village sieges no longer occur on mushroom islands.
  • Mobs will no longer try to pathfind their way through bamboo.
  • Pinged the human.

Minecraft Java update: 1.14.3 patch notes

Check here for the full patch notes, including bugfixes

  • Items can now be repaired by crafting them together again.
  • Reverted the enchanting system to how it was before 1.14.
  • Torches, lanterns and pressure plates can now be placed on glass panes and iron bars.
  • Lanterns can now be attached below iron bars and glass panes.
  • Saturation is no longer required for the “How did we get here?” advancement.
  • You can now turn off raids with '/gamerule disableRaids true'
  • Villagers that are panicking now have a bigger chance of spawning Iron Golems, assuming they can occasionally work and sleep
  • “Last slept” and “last worked” is now saved properly for Villagers
  • Farmers now spend more time farming when they are working
  • Farmers can now always give away food even if other villagers don't need it
  • Improved performance
  • Fixed bugs

Patrol Changes:

Minecraft Java update: 1.14.2 patch notes

You can find the full patch notes, with bugfixes, over here.

  • All light will now be re-calculated the first time you open a world saved in a previous version
  • Errors encountered while loading regions now print more diagnostics to the log file
  • Fixed so parrots can spawn on grass blocks and not only on grass
  • Added server-side chunk count to debug screen
  • Modified raider spawning so they can only ever spawn in fully loaded chunks
  • Increased search radius for bell when starting a raid from 48 to 64 blocks
  • Fixed bugs

Minecraft Java Village & Pillage update: 1.14.0 patch notes

Minecraft – Village & Pillage – 1.14.0 patch notes

For the full listing, including technical changes and bug fixes, check here.

General Features Overview

  • Lots of accessibility improvements.
  • Added bamboo blocks into the game.
  • Added bamboo jungles in the world.
  • Added barrels.
  • Added the bell.
  • Added yummy sweet berries and sweet berry bushes to the game.
  • Added blast furnace.
  • Rewrote the book & quill editing to be more intuitive.
  • Added campfire.
  • Added cartography table.
  • Split cats and ocelots to their own creatures and updated cats with new features.
  • Added composter.
  • Added crossbows.
  • Added lots of new blocks.
  • Added lots of new decorative blocks.
  • Added fletching table.
  • Added new dyes and flowers.
  • Added some community suggestions.
  • Updated the credits list.
  • Added in-game buttons for reporting bugs or giving feedback.
  • Improvements to invisibility to allow it to correctly work in many cases where it didn't but you'd expect it to.
  • Added grindstone functionality.
  • Added 'Hero of the Village' effect.
  • Added leather horse armor.
  • Added lantern.
  • Added lectern.
  • Added loom.
  • Existing special banner patterns can now be crafted into a new item that is not consumed when used, Banner Patterns.
  • Added a new “Globe” banner pattern and item.
  • We're now using the new textures.
  • Added new noteblock sounds.
  • Added pandas.
  • Added foxes.
  • Added Illager patrols.
  • Added Pillagers.
  • Added Pillager outpost.
  • Added raids.
  • Added Ravager.
  • Added Wandering Trader.
  • Added scaffolding.
  • Rewrote the sign editing to be more intuitive.
  • Added smithing table.
  • Added smoker.
  • Added stonecutter.
  • Added suspicious stew.
  • Trading changes.
  • Villager changes.
  • Biome based architecture for villages.

Accessibility

  • There's a new Accessibility menu which provides a useful place for all of our accessibility features to be toggled.
  • When the narrator is turned on, buttons will be narrated on focus.
  • Most screens allow tab and shift+tab navigation through buttons, edit boxes and other UI elements.
  • Most lists allow up/down arrow keys to navigate through them.
  • We've added a new option for turning up the background of all transparent text elements, which should help make them more readable for some people.

Bamboo

  • Can be found in Jungles and the two new biomes: bamboo jungle and bamboo jungle hills.
  • Can grow to a max height of 12 to 16 blocks.
  • When sprinkled with bone meal, bamboo will grow with one or two bamboo blocks on the top.
  • When struck with a sword, bamboo will instantly break.
  • Two bamboo can be crafted into a single stick.
  • Can be used as fuel, with four bamboo required to smelt a single item.
  • Bamboo can be placed into flower pots.
  • Bamboo can also be found in shipwrecks and jungle temples.

Barrels

  • Store things in them!
  • Rotate them!
  • Find them in villages!

Bells

  • Trade with certain villagers to obtain the bell
  • Use the bell to alert villagers of nearby danger
  • A villager will ring the bell to alert other villagers of an impending raid
  • Ringing bells reveals all nearby mobs that can appear in raids

Berries

  • Delicious!
  • Not very filling!
  • Plant your berries in the ground and look with your special eyes as they grow up into a strong, independent bush!

Berry Bush

  • Commonly found in taiga, taiga hills, and taiga mountains
  • Rarely found in snowy taiga and snowy taiga hills and snowy taiga mountains
  • You can stand inside them, but be careful, it will hurt to move
  • Has four stages of growth: sapling, no berries, some berries, full berries
  • Drops one or two berries in younger stage, then two or three in full growth stage
  • Supports bone meal!
  • Doesn't support silk touch!

Biome-based Architecture for Villages

  • Villages have recieved an updated look, with several new themes
  • The theme depends on the biome the village is in, taking both climate and to available resources into consideration
  • Uses the new mysterious jigsaw block for generation
  • Adds new structure files, quite many actually

Blast Furnace

  • A new furnace upgrade that allows for smelting ores and melting metals faster than the traditional furnace
  • Can be crafted via three smooth stone, one furnace, and five iron ingots
  • Added to world gen in some villager buildings

Campfire

  • A decorative fireplace without fire spread
  • Cooks up to four foods, but slowly
  • Acts as a smoke signal you can see very (VERY!) far away when a hay bale is below (hint: think note blocks!)
  • Cosy light source
  • Can be lit/unlit

Cartography Table

  • New functional block that provides an easier and simpler way of cloning, extending, and locking of maps
  • New map functionality with cartography table
    • Map Locking: allows you to lock maps in the cartography table with a glass pane so that they can no longer be modified
  • Map Locking: allows you to lock maps in the cartography table with a glass pane so that they can no longer be modified
  • Fancy UI to more closely represent what the recipes actually do functionally
  • Crafted with two planks and two paper

Cat and Ocelot Split

  • Stray cats can be tamed
  • Tamed cats can give lovely (or less lovely) morning gifts to their owners
  • Ocelots can't be tamed, but might start trusting you if you feed them with fish
  • Phantoms are terribly scared of cats – how convenient!
  • Cat collars can now be dyed
  • Added several new cat skins!

Community Suggestions

  • Leaves now have a small chances to drop sticks
  • Chorus fruit flowers now break when shot by an arrow
  • Dead bushes can now be used as furnace fuel
  • Rabbit stew and beetroot soup have been changed to a shapeless recipe
  • Creepers will now drop records when killed by Stray in addition to skeletons
  • Dispensers with shears in them will now shear sheep that have wool in front of them
  • TNT and TNT minecart explosions now have 100% drop rate

Composter

  • Instead of eating your veggies you can make fertilizer from it!
  • Crafted with 3 planks and 4 fences

Crossbows

To charge the crossbow, hold down the “Use” button. Once the crossbow string has been pulled all the way back, let go. Your crossbow is now loaded and ready to shoot with a single click of the “Use” button.”

  • Shoots arrows with base power slightly stronger than the bow, but has less durability
  • Three unique enchantments
  • Fun, challenging advancements
  • New loading mechanics
  • Unique load animation

Enchantments

Three new enchantments for Crossbows.

Decorative Blocks

  • Changed all existing stone slabs to smooth stone slabs (same look, new name!)
  • Changed all existing signs to oak signs (same look, new name!)
  • Made smooth stone slabs craftable from smooth stone
  • Added spruce, birch, jungle, acacia and dark oak signs
  • You can now right click on signs with dyes to change the text colour
  • Added stone stairs and slabs
  • Added granite stairs, slabs and walls
  • Added polished granite stairs and slabs
  • Added diorite stairs, slabs and walls
  • Added polished diorite stairs and slabs
  • Added andesite stairs, slabs and walls
  • Added polished andesite stairs and slabs
  • Added sandstone walls
  • Added smooth red sandstone stairs and slabs
  • Added smooth quartz stairs and slabs
  • Added brick walls
  • Added stone brick walls
  • Added mossy stone brick stairs, slabs and walls
  • Added nether brick walls
  • Added end stone brick stairs, slabs and walls
  • Added prismarine walls
  • Added red sandstone walls
  • Added red nether brick stairs, slabs and walls
  • Added smooth sandstone stairs and slabs
  • Added mossy cobblestone stairs and slabs
  • Made smooth stone obtainable by smelting stone
  • Made smooth sandstone obtainable by smelting sandstone
  • Made smooth red sandstone obtainable by smelting red sandstone
  • Made smooth quartz obtainable by smelting quartz block
  • Changed the recipe of nether brick fence to four brick blocks and two brick items
  • Changed the recipe of signs to require all of the same wood type, not any wood type

Dyes

  • Separated bone meal, ink sac, cocoa beans, and lapis lazuli into their own dyes
  • Unified all dye names (red, yellow, and green dyes no longer have special names)
  • Added new recipes to obtain coloured stained glass and coloured carpet

Fletching Table

  • Crafted with four planks and two flint
  • Villagers use it as a work site

Flowers

  • Added cornflower, wither rose and lily of the valley
  • Be careful of the wither rose!

Foxes

  • Foxes come in two variants: red and snowy
  • Foxes are nocturnal
  • Foxes will hunt rabbits, chickens, and fish
  • Foxes are hunted by wolves and polar bears
  • Foxes are nimble and quick, so sneak up on them carefully!
  • Breed foxes with berries
  • If you breed two foxes, their offspring will trust you forever
  • Trusting foxes will defend you, but will still eat your chickens
  • Foxes like to eat any and every food item they find on the ground
  • You may find a fox exploring a nearby village at night

Grindstone

  • Moved inventory and crafting table repairing into the grindstone, this will be its new home
  • Has the ability to remove all non-curse enchantments from an item; for each enchant removed some XP is reimbursed

Hero of the Village

  • Hero of the Village effect causes the cost of trades with villagers to be reduced by a percentage and scales with level of the effect.
  • Hero of the Village additionally causes Villagers to occassionally toss items to you to thank you!

Horse Leather Armor

  • Added a new armour type for horses
  • Dye it in lots of different colours

Illager Patrols

  • Spawn in the world as a pack of five random illagers
  • Spawn in all variations of the Plains, Taiga, Deserts, Savanna
  • Scary-spooky new banner can be found a top the patrol leaders head

Lantern

  • The lantern is a new light source
  • The lantern can be placed either hanging under a block or on top of a block
  • It gives slightly more light than the torch

Lectern

  • Right-click an empty lectern to place book
  • Right-click a lectern with book to open
  • Current page is persistent and shared between all readers
  • Emits redstone pulses when page is changed
  • Use a comparator to get book reading progress

Loom

  • New and easier way of being able to apply patterns to banners, can still only apply six max patterns to a banner
  • Generic patterns now only require one dye in order to create patterns, instead of one to eight (depending on the pattern)
  • Special banner patterns (oxeye daisy, creeper skull, wither skeleton skull, enchanted golden apple) can now be crafted. These patterns don't consume the pattern item when used in the loom
  • Old pattern recipes in the crafting table for apply patterns to banners have been removed

New Blocks

  • Added barrel
  • Added smoker
  • Added blast furnace
  • Added cartography table
  • Added fletching table
  • Added grindstone
  • Added lectern
  • Added smithing table
  • Added stonecutter
  • Added village bell

New Textures

  • Renovated the old textures of Minecraft and polished them for a new beginning
  • If you're feeling nostalgic you can always enable the old “Programmer Art” textures in the resource pack menu

Noteblock

  • 5 new Noteblock sounds have been added: Iron Xylophone, Cow Bell, Didgeridoo, Bit, and Banjo
  • 1 previously existing, but unused, sound effect has now been made available: Pling
  • The new Noteblock sounds can be heard by using Iron Blocks, Soul Sand, Pumpkins, Emerald Blocks, Hay Blocks, or Glowstone

Pandas

  • Pandas come in different types and personalities! 
  • Pandas love bamboo! They kinda like cake as well
  • Pandas can be bred, and the cubs can inherit traits through a special panda inheritance system
  • Pandas spawn naturally in the new bamboo forest biome
  • Pandas drop bamboo when killed.

Pillager

  • A new type of illager that, well, pillages!
  • Pillagers wield a new weapon, the crossbow!

Pillager Outpost

  • As if finding pillager patrols out in the wild wasn't scary enough, keep an eye out during your explorations and you may just find one of their outposts
  • Can be found in any biome villages generates in
  • Takes advantage of the new mystery block, the jigsaw, for generation

Raids

  • If you find an illager wearing a banner on its head, be careful not to kill it!
  • If you do kill it, you might find yourself facing a 'Bad Omen'
  • If you find yourself with a bad omen buff, be especially careful not to walk into a village
  • If you do walk into a village with it? Best of luck!

Ravager

  • A fearsome new foe who packs quite a wallop. Grab your sword and shield and prepare to get knocked around!

Rewrite of Book and Quill Editing

  • Movable cursor for free text editing
  • Selection support
  • Copy & paste
  • Keyboard and mouse handling
  • Improved page filling and line wrapping
  • Increased book length (100 pages)

Rewrite of Sign Editing

  • Movable cursor for free text editing
  • Selection support
  • Copy & paste

Scaffolding

  • Easily buildable
  • Easily destroyable
  • Easily climbable
  • Easily the best use of your Bamboo

Smithing Table

  • Crafted with 4 planks + 2 iron ingots
  • Villagers use it as a work site

Smoker

  • New furnace upgrade that allows for the smelting of foods faster than the traditional furnace
  • Can be crafted via four Logs, and one furnace
  • Added to world gen in some villager buildings

Stonecutter

  • New functional block that provides a simpler way to craft various stones (stairs, slabs, chiseled, and more)
  • Crafted with three stone + one iron ingot

Suspicious Stew

  • Found in buried ship treasure chests
  • Also craftable!
  • Whoever eats this stew will be imbued with an unknown effect for several seconds!
  • Whoever crafts the stew will know what effect they gave it

Trading Changes

  • Lots of new trades have been added
  • Villagers now level up in a new way
  • The trading UI is updated (WIP)
  • The trading prices now depend on your reputation and on demand
  • The villagers will restock up to two times per day (if they can work at their work station!)
  • Added visual trading; villagers will display the item they want to trade for your in-hand item

Villager Changes

  • Villagers and zombie villagers now have new fancy skins
  • Added mason profession
  • Cured zombie villagers retain their trades
  • Villagers now have a daily schedule. They will for example go to work and meet up at the village bell
  • Each villager will try to find their own bed and work station
  • Each profession has a specific block that works as a work station for them (e.g. lectern for the librarian and cauldron for the leatherworker)
  • Village detection is now based on beds, job sites, and meeting points instead of doors
  • Iron Golems will spawn when enough villagers meet

Wandering Trader

  • A mysterious trader that can be randomly found around
  • Provides various random trades from a variety of different biomes
  • Is escorted around by a few llama with some sweet new decorations! (Careful! They can be temperamental)

Minecraft

(Image credit: Mojang Studios)

On this page we've collected the patch notes for the latest Minecraft Bedrock update. Bedrock was once known as Pocket Edition and Windows 10 Edition, and is the version of Minecraft distributed across mobile, consoles, and all sorts of platforms. It has some advantages over Java Edition, like dramatically better performance, but many of the best Minecraft mods are still built for the classic Java version, and Bedrock is still catching up to Java's latest features.

Here's an up-to-date list of Minecraft Bedrock's patch notes.

Minecraft Bedrock update 1.17.0

New Features

Axolotl

  • Axolotls are amphibious creatures that spawn in underground water
  • Holding a Bucket of Tropical Fish will cause nearby Axolotls to follow the player on both land and in water. Axolotls cannot be tamed but can be bred by feeding them Buckets of Tropical Fish
  • Axolotl will attack Fish, Squid, Drowned, and Guardians!
  • Axolotls come in a variety of colors, all with an equal chance of spawning except for blue. Blue Axolotls have a small chance of spawning as a mutation when breeding two Axolotls
  • Axolotls can survive on dry land for a few minutes. After that they will start to dry out and take continuous damage until rehydrated
  • When taking damage, there is a chance that the Axolotl will play dead. While playing dead, the Axolotl will regenerate health and mobs will be unable to target the Axolotl
  • When a player kills a mob that the Axolotl was attacking, they are rewarded with the regeneration effect and their mining fatigue is removed, if they had it
  • Axolotls can be picked up with buckets, just like fish!

Goat

  • The winning mob of the MINECON Live 2019 mob vote!
  • For now, Goats spawn in Extreme Hills. This will change with Caves & Cliffs: Part II
  • Goats will occasionally ram into players and other mobs
  • Goats can jump high and take less fall damage than other mobs
  • Goats will avoid walking onto Powder Snow
  • Goats can be bred and tempted using Wheat
  • Use an empty Bucket to get Milk
  • Keep an ear out for the elusive Screamer Goat!

Glow Squid

  • The winning mob of the Minecraft Live 2020 mob vote!
  • Glow squids are aquatic creatures that spawn in underground water
  • When killed, glow squid drop Glow Ink Sacs

Glow Ink Sac and Glow Item Frame

  • Craft a Glow Item Frame by combining a glow ink sac with an item frame in a crafting table
  • Any item in a Glow Item Frame is perfectly illuminated, even at night!

Glow Ink Sac and Glowing Sign Text

  • If a Sign is interacted with a Glow Ink Sac, the text will then get a glowing effect

Powder Snow 

  • Mobs inside a block of powder snow start to freeze and eventually take damage 
  • Players can protect themselves from powder snow by equipping leather armor 
  • Cauldrons fill up in snowy weather, creating a renewable source of powder snow. It will also generate naturally in certain snowy biomes when Caves & Cliffs: Part II releases
  • Buckets can be used to scoop up and place powder snow 
  • Most mobs cannot walk on powder snow and fall into the block instead 
  • Skeletons transform into strays after standing in powder snow for awhile
  • Wearing Leather Boots allows a player or mob to walk on Powder Snow without falling in

Glow Lichen

  • A dim light source that appears on cave walls and in underground lakes
  • Use bone meal to spread it along block surfaces and harvest it using shears

Amethyst Geodes

  • These huge Geodes can be found anywhere underground of newly generated chunks in the Overworld
  • Amethyst Geodes have an outer layer of Smooth Basalt Blocks and a second layer of Calcite Blocks
  • Inside Geodes, there is an inner layer of various Amethyst Blocks
  • All types of Amethyst blocks (including Clusters) create beautiful sounds when you walk on them, break them, place them, or hit them with a projectile – go make some music!
  • Amethyst comes in block form inside the Geodes in two ways: Block of Amethyst Block and Budding Amethyst

Amethyst Clusters

  • Amethyst Clusters grow from budding Amethyst, which can be found inside Geodes
  • Clusters have four growth stages: Small Amethyst Bud, Medium Amethyst Bud, Large Amethyst Bud, and Amethyst Cluster
  • Fully-grown Amethyst clusters drop four Amethyst Shards (or more with the Fortune enchantment) when a Pickaxe is used, and drop two Amethyst Shards when broken by hand, Piston, or other means
  • Clusters can be mined with the Silk Touch enchantment at any stage of growth

Budding Amethyst

  • On any side of a Budding Amethyst Block where there is air or a water source block, a Small Amethyst Bud will eventually grow
  • Amethyst Buds can only grow when attached to Budding Amethyst, and will grow until they become a full Amethyst Cluster

Cluster Amethyst Blocks

  • Clusters can only grow when they are placed on budding Amethyst Blocks

Amethyst Shards

  • Amethyst Shards are items used in a variety of crafting recipes

Tinted Glass

  • Though visually transparent, light does not pass through Tinted Glass
  • Can be crafted by putting a Glass Block in the middle of four Amethyst Shards on a Crafting Table
  • Tinted Glass can be obtained without the Silk Touch enchantment and does not shatter when broken, like normal Glass

Copper

  • Copper Ore can now be found underground in newly generated chunks and can be smelted into Copper Ingots
  • Block of Copper and Cut Copper can be crafted, as well as stairs and slabs
  • After being placed in the world, Copper Blocks will oxidize slowly over time, turning to exposed Copper, Weathered Copper, and Oxidized Copper
  • Copper Blocks that are not fully oxidized can be waxed to prevent further oxidation, either by using a Honeycomb item on them, by using the crafting grid, or by using a Dispenser loaded with Honeycombs
  • Axes can scrape off wax and oxidation from Copper Blocks

Lightning Rod

  • All lightning strikes that happen within a radius of 64 blocks from a Lightning Rod will strike the Lightning Rod
  • Lightning rods can be crafted using Copper ingots in a Crafting Table
  • A Lightning Rod struck by lightning will emit a full Redstone signal for 8 game ticks

Spyglass

  • The Spyglass is used to see far away places and can be crafted with Copper Ingots and an Amethyst Shard
  • Camera movement when looking through a Spyglass is slowed to make it more comfortable to use. This is adjustable using the Spyglass Damping slider in Settings on Bedrock Edition

Raw Ore Items

  • Added Raw Copper, Raw Iron, and Raw Gold items
  • Ores that are smeltable now drop raw item forms of the ore instead of the ore block, and these can be smelted just like before
  • This is to prevent cluttering the inventory and have consistency with Fortune on all ores
  • Ore blocks are still smeltable, meaning you can still smelt ore blocks you've obtained previously or with the Silk Touch enchantment

Raw Ore Blocks

  • Added block of Raw Copper, Raw Iron, and Raw Gold
  • Just like other ore materials, you can craft a compact block with raw ore items to save inventory space or use as decoration
  • Raw ore blocks can be placed on a crafting grid to break down into the original raw ore items

Deepslate

  • Deepslate is generated in blobs below y = 16
  • Mining it with a Pickaxe will drop Cobbled Deepslate, which can be smelted back into Deepslate
  • When ore is generated in the same place as Deepslate, Deepslate variants of that ore are now generated instead
  • Deepslate Blocks can be crafted into Polished Deepslate, Deepslate Tile, and Deepslate Brick Blocks, including slabs, stairs, and walls
  • Deepslate Blocks also come in Cracked Tile, Cracked Brick, Chiseled, and Infested variants
  • Stone tools can be crafted using Cobbled Deepslate

Tuff

  • A new decorative block
  • Blobs of Tuff Blocks generate in the world below y = 16

Smooth Basalt

  • Basalt blocks can now be smelted into smooth basalt blocks as a new decorative block

New Cave Blocks

  • While Lush Caves and other new cave biomes won’t generate until the Caves & Cliffs: Part II update, many new blocks are now available through the Creative mode inventory or certain aspects of Survival mode

Trade & Loot Table Additions

  • Added the following trades to the Mason:
    • Will sell 4 Dripstone Blocks for 1 Emerald
  • Will sell 4 Dripstone Blocks for 1 Emerald
  • Added the following trades to the Wandering Trader:
    • Will sell 2 Pointed Dripstones for 1 Emerald
    • Will sell 2 Rooted Dirt for 1 Emerald
    • Will sell 2 Moss Blocks for 1 Emerald
  • Will sell 2 Pointed Dripstones for 1 Emerald
  • Will sell 2 Rooted Dirt for 1 Emerald
  • Will sell 2 Moss Blocks for 1 Emerald
  • Moss Blocks can be found in Shipwreck Chests
  • Glow Berries can be found in Mineshaft Chest Minecarts

Dripstone Block and Pointed Dripstone

  • Pointed Dripstone can be placed on the ceiling (stalactites) or ground (stalagmites)
  • Watch out! If a stalactite is broken, it will fall and cause damage to players and mobs
  • Players and mobs will take damage if landing on a stalagmite
  • If a stalactite is under a water source or lava source, it will slowly fill Cauldrons
  • If a stalactite and stalagmite touch, they will connect into a full column
  • A Dripstone Block can be crafted with four Pointed Dripstone

Dripleaf

  • Small Dripleaf will grow into Big Dripleaf when fertilized with Bone Meal
  • Big Dripleaf is a platforming block. Players and mobs on top of the block will cause the block to tilt and drop

Moss Block and Moss Carpet

  • When Moss Blocks are fertilized with Bone Meal, Moss has a chance of spreading to other blocks. Moss Carpet, Azaleas, and Flowering Azaleas also have a chance of growing
  • The Hoe is the most efficient tool to harvest Moss Blocks and Moss Carpet

Azalea

  • Azalea and Flowering Azaleas are new decorative plants
  • Azaleas have a chance of growing after using Bone Meal on Moss Blocks
  • Fertilizing an Azalea with Bone Meal will transform it into a tree with Azalea Leaves and Flowered Azalea Leaves, which can be harvested using Shears
  • Azalea and Flowering Azalea can also be used as Furnace fuel

Rooted Dirt and Hanging Roots

  • Tilling Rooted Dirt with a Hoe turns the block to normal Dirt and drops Hanging Roots
  • Fertilizing Rooted Dirt with Bone Meal causes Hanging Roots to grow below

Glow Berries

  • Glow Berries can be planted on the bottom of most solid blocks to grow cave vines
  • They can be eaten and are as nutritious as Sweet Berries
  • Use them to lure and breed Foxes

Cave Vines

  • When Cave Vines grow or are fertilized with Bone Meal, they have a chance of growing Glow Berries
  • A Cave Vine that has Glow Berries emits light. So pretty!
  • Cave Vines are climbable

Spore Blossom

  • Currently, Spore Blossoms are only available in the Creative mode inventory
  • Spore Blossoms are a new decorative block that can be placed underneath any block

New Achievements and Trophies

  • Wax On Wax Off – Apply and remove Wax from all the Copper blocks
  • Float Your Goat – Get in a boat and float with a Goat
  • The Healing Power of Friendship – Team up with an Axolotl and win a fight

Changes

  • Improved visibility when swimming in underwater caves
  • A new, beautiful main menu panorama for Caves & Cliffs: Part I
  • Updated the appearance of the initial loading screen
  • Compass and Clock item textures have been updated
  • Ore textures have been updated to better differentiate in more ways than just color
  • Added distinct damage sounds for burning, freezing, and drowning (MCPE-111645)
  • Bone Meal now makes a sound when used
  • Drowned now drop Copper ingots instead of Gold ingots

Known Issues

  • The update size on iOS is over 200MB, which exceeds the limit of downloads over cellular data. The update can be downloaded over a Wi-Fi connection
  • Players sometimes do not receive game invitations on Android devices (MCPE-58759)
  • Featured Servers cannot be joined by players on Nintendo Switch – we hope to have this resolved soon
  • Players on Windows 10 updating to 1.17.0 with certain graphics hardware may experience a black screen on launch – this only affects players who had changed the anti-aliasing setting from default and can be rectified by resetting that setting. Please see MCPE-129319 for more information

Minecraft Bedrock update 1.16.100

New features

  • Realms and Featured Servers are now available on PlayStation®
  • Added a new Achievements screen design and brand new achievement artwork
  • Over a dozen new Character Creator items have been added and can be unlocked with achievements

Vanilla parity changes and fixes

  • Sea Turtles now play a sound when they lay eggs
  • Dolphins will now dry out at the same rate as they do in Java Edition; 120 seconds
  • Undamaged Mending items will no longer prevent damaged Mending items from being repaired (MCPE-80156)
  • Basalt can no longer be destroyed by Ghast fireballs (MCPE-75252)
  • Basalt blocks now take slightly more time to destroy
  • TNT no longer activates when a Redstone Torch is placed directly on it (MCPE-81258)
  • Experience Orbs now float in water (MCPE-64039)
  • Adjusted Netherite movement in lava (MCPE-65372)
  • Netherite armor no longer take durability loss when standing on magma blocks (MCPE-76532)
  • Trade discounts from Hero of the Village and Curing Zombie Villagers now match the Java Edition (MCPE-70782)
  • Phantom wings now make flapping sounds
  • Pistons can no longer be extended above the build height limit or into the void (MCPE-37825, MCPE-51067)
  • Brewing Stands can now be crafted with Blackstone (MCPE-90465)
  • Players can now spawn farmland with the /give command and pick it with Pick Block (MCPE-25691)
  • Cod and Salmon killed by fire damage now drop cooked fish (MCPE-30693)
  • It's now possible to place chains so that they are aligned horizontally (MCPE-93995)
  • Floor and ceiling surface generation now correctly match Java Edition
  • Soul Sand Valleys now have ceilings covered with Soul Soil and Soul Sand (MCPE-69159)
  • Basalt Deltas now have Basalt ceilings (MCPE-79608)
  • Striders with passengers can now be tempted
  • Piglins now drop their inventory when zombified (MCPE-81503)
  • Allow Piglins and Piglin Brutes to preserve equipment when zombified (MCPE-83683)
  • Piglin Brutes now give 20xp instead of 10 when killed by player (MCPE-94089)
  • Lanterns can now be placed underwater and do not pop when a water source block is placed on them
  • Piglins now offer similar bartering items as they do in Java Edition (MCPE-92662)
  • Soul Fire no longer melts snow or ice blocks (MCPE-74901)
  • Zombified Piglins no longer float above Striders while riding (MCPE-80188)
  • Warped Fungus can now grow in Crimson Forests (MCPE-83616)
  • Piglins now offer Nether Bricks instead of Nether Brick blocks when bartering (MCPE-74395)
  • Baby Zoglin and Baby Hoglin now have drops after being killed by the player
  • Baby Zoglins now have cute, oversized heads (MCPE-65454)
  • Wither Skeletons now automatically attack Piglins and Piglin Brutes (MCPE-65456)
  • Hoglins will now flee from Respawn Anchors (MCPE-71534)
  • Iron Golems now attack Hoglins (MCPE-73838)
  • Zoglins now take damage from Healing effect and heal from Harming effect (MCPE-79314)
  • If Ruined Portal chests contain Glistering Melon, they no longer contain only a single melon slice (MCPE-92675)
  • Zombified Piglins that are jockeys on Striders now hold a Warped Fungus on a Stick (MCPE-94002)
  • Piglin Brutes no longer have enchanted Golden Axes
  • All expected Nether plants can now be composted (MCPE-78026) (MCPE-82999) (MCPE-94671)
  • Crimson and Warped Fungus can now be placed on Mycelium (MCPE-88588)
  • Soul Speed enchantment found in chests is now limited to Bastion Remnant chests (MCPE-75468)
  • Soul Campfires now drop Soul Soil instead of Charcoal when mined (MCPE-74709) (MCPE-74709)
  • Increased Strider health from 15 to 20 (MCPE-76425)
  • Piglins can now equip Shields, Elytra, Turtle Shells, and various Mob Heads (MCPE-75863)
  • Piglin Brutes no longer become angry from specific blocks being broken, they still always attack a player on sight though (MCPE-94106)
  • Baby Zombified Piglins now correctly display items held in their hands
  • Quick crafting a Piston will now work with Warped Planks and Crimson Planks (MCPE-87659)
  • Baby Hoglins now deal appropriate damage
  • Piglins now spawn naturally in Nether Wastes on Peaceful difficulty (MCPE-95718)

Changes

  • Added several new experimental toggles to enable previews of upcoming engine technology and support Add-Ons and Marketplace content
  • Added the new Mojang Studios logo splash screen on Android devices (MCPE-79353)

Known issues

  • Xbox One controllers don’t work as expected when playing on Oculus Rift

Fixes

Performance/Stability

  • Fixed a crash that could occur during gameplay
  • Fixed a crash that could occur when the player opened a Shulker Box they're standing on after rejoining a multiplayer session (MCPE-51711)
  • Fixed a crash that could occur if a player joined a game in a sleeping state (MCPE-79465)
  • Improved reliability of Nintendo Switch players joining other Nintendo Switch games
  • Adding tags to the Ender Dragon will no longer crash the game when reloading the world (MCPE-89076)
  • Fixed a crash that could occur when a stunned entity loaded into the world
  • Fixed a crash that could occur when Player 1 in a split-screen session disconnected their controller (MCPE-99565)
  • Optimized chunk loading performance (MCPE-85614)
  • Various bandwidth optimizations

General

  • Fixed worlds disappearing from the worlds list during crash at world start on Xbox One (MCPE-84649)
  • “The Beaconator” achievement can now be reliably unlocked
  • The “Archer” can now be reliably unlocked (MCPE-86371)
  • Fixed the 'Super Fuel' achievement not being awarded when using lava bucket in a furnace (MCPE-64453)
  • 24-bit PNGs without an alpha channel are no longer accepted as valid custom skins (MCPE-50094)

Gameplay

  • Fishing Rod will now correctly cast when close to a mob (MCPE-65249)
  • Custom named boats and minecarts will now save their name after placing and breaking. Their names will also be shown in the world (MCPE-25845)
  • Fixed empty worlds getting generated after closing a PS4 world import midway through the process
  • End City loot chests once again generate correctly (MCPE-72920)
  • Fixed players and mobs not taking damage when walking through berry bushes
  • Killing mobs that have armor equipped with ranged weapons now results in armor loot (MCPE-44408)

Mobs

  • Villagers no longer get locked into the wrong profession (MCPE-62080)
  • Bees now leave their hive/nest after an allotted time in the End and Nether dimensions (MCPE-58322)
  • Hostile mobs can now spawn in thunderstorms during the day (MCPE-34409)
  • Foxes no longer take damage when falling on berry bushes (MCPE-82273)
  • Fixed Vex movement along the x and z directions (MCPE-41879)
  • Blaze now switch between melee attack and ranged attack based on the distance from the player (MCPE-45469)
  • Mob's inactivity timer is now reset when closer than 32 blocks from the nearest player
  • Shearing a Snow Golem now drops a carved pumpkin (MCPE-66967)
  • Turtles and Dolphins on land will now successfully move towards water (MCPE-44918)
  • Ghasts once again spawn in all light levels (MCPE-85747)
  • Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava
  • Mobs can no longer move Minecarts they stand in (MCPE-46804)
  • Mob spawn range now scales with simulation distance (MCPE-95568)
  • Villagers from older versions now level up correctly when trading (MCPE-85013)
  • Improved performance of farmer villagers when harvesting or sowing crops
  • Fixed a bug which could prevent farmer villagers from harvesting crops
  • Player-ridden Striders now jump onto magma blocks as well as non-full blocks in front of them when guided by Fungus on a Stick (MCPE-77096)
  • Baby animals can once again be tamed, before growing up (MCPE-96973)
  • Bees can now only exit Beehives and Bee Nests through air blocks (MCPE-97185)
  • Slimes can now spawn in slime chunks inside frozen biomes (MCPE-49303)

Blocks

  • Fixed issue where some walls were not correctly connected on world load
  • Walls converted from Console Edition saves are now joined properly
  • Water from bubble columns now flows as it should (MCPE-36463)
  • Hoppers with containers above them can no longer collect dropped items (MCPE-80555)
  • Fence gates now align with Blackstone Walls (MCPE-78002)
  • Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots (MCPE-81521)
  • Target blocks no longer power additional blocks above them (MCPE-85455)
  • Beehives and Bee Nests now show the correct front-facing texture (MCPE-92468)
  • Lava and water textures are now visible after placing Slime block or Honey block next to or above them (MCPE-62255)
  • End gateways will now correctly calculate distance to the center block when searching for an exit position (MCPE-48922)
  • Plants and crops now grow more consistently when near chunk borders
  • Brown and Red Mushrooms can now be grown into huge mushrooms on Nylium
  • Cocoa Beans can now be placed on and survive on all jungle wood variants (MCPE-46638)
  • Gravity affected blocks no longer break when their supporting block is moved by a piston (MCPE-81106)
  • Falling blocks now break after falling for extended periods of time (MCPE-73124)
  • Podzol no longer generates below the top layer when spawning large spruce trees (MCPE-71995)
  • Observer block textures no longer get stuck in an active state after being moved by a piston (MCPE-61175)
  • Fixed a bug that could cause falling blocks to duplicate near a portal (MCPE-68229)
  • Fixed an issue that caused rails to not be powered correctly along the x-axis (MCPE-81987)
  • Saplings no longer incorrectly transform into a bee nest when next to a tree and flowers (MCPE-80543)
  • Dragon Egg no longer disappears if placed on pedestal and Ender Dragon is respawned (MCPE-78400)
  • Signs can no longer be placed on End Rods

Items

  • Compass items will now point the correct direction when the player is in a boat (MCPE-56876)
  • Compasses with custom names now retain their names when linked to a Lodestone
  • Compasses with Curse of Vanishing now retain their enchantment when linked to a Lodestone
  • Lodestone Compasses can now be enchanted with the Curse of Vanishing using an Anvil (MCPE-74016)
  • Boots enchanted with Soul Speed no longer become stuck on mobs or the player after breaking (MCPE-75375)
  • Smelted items (prior to 1.13) no longer contain incorrect damage values and can be stacked (MCPE-54617)
  • Dropped items no longer float too low to the ground
  • Dragon Egg now always drops when it is destroyed by an explosion (MCPE-52632)
  • Totem of Undying now applies the correct effects upon dying (MCPE-52364)
  • Armor no longer gets stuck in the hot bar after interacting with an armor stand (MCPE-84368)
  • Corrected map color representation for multiple blocks (MCPE-19228) (MCPE-83797)
  • XP orbs once again ignore world lighting, allowing it to always be at max brightness (MCPE-67448)
  • Banner patterns can now be crafted in the 2×2 crafting grid (MCPE-91247)
  • The “Thing” banner can now be crafted at the Loom (MCPE-70449)
  • Fixed an issue that caused item durability to not be assigned until a world was reloaded (MCPE-62324)
  • Spawn Eggs can now be used on an underwater Monster Spawner
  • Fixed dropped item stacks becoming invisible after merging with another item stack (MCPE-71139)
  • Iron pickaxes can now be dropped by mobs during raids (MCPE-44417)

Realms

  • Added more detailed error messages with possible solutions when a world fails to upload to a Realm (REALMS-474)
  • Fixed a crash that occurred when downloading large worlds from Realms (MCPE-69269)
  • Selecting the “Manage” button for Realms subscriptions now opens the appropriate Microsoft account page
  • Content that is owned through a Realms Plus subscription now roams across all platforms (REALMS-5171)

Graphical

  • Fixed an issue with the skybox background graphics not rendering correctly on some devices
  • Fixed an issue with missing animation when damaging bamboo
  • Fixed a graphical issue with glass blocks on the City Living world that affected some devices on Windows 10
  • Touchscreen input “Chat and Commands” UI element now has a darker border

Audio

  • Music is no longer interrupted when entering water in ocean biomes (MCPE-76213)
  • Reduced raid horn sound (MCPE-85593)

Crafting Screen

  • Various improvements to the Crafting Screen experience when using a controller
  • Cobblestone is now shown as the default ingredient for stone tools (MCPE-71843)
  • Items in the inventory will no longer move into the crafting grid when hovering over recipes
  • The selected recipe will no longer be cleared when changing tabs, even if you don't have all the necessary ingredients for that recipe
  • Picking up items while the cursor is hovering over a recipe now updates to the recipe's new index
  • Crimson and Warped Stems/Hyphae are now in their correct Creative inventory groups (MCPE-74611)
  • Nether and Warped Wart blocks are no longer in an unfolding section in the creative menu

Structure Blocks

  • Removed the name field from the structure block 3D Export screen
  • Fixed incorrect chunk position calculation for block changes that occur during the Structure Block preview window
  • Structure loading/saving no longer affects ticking blocks in nearby chunks
  • Fixed the Reset button not re-rendering the wireframe bounding box

User Interface

  • Added Noto Sans font license button and pop-up dialog to Profile section of the Settings screen
  • Updated splash texts and loading screen tips (MCPE-85381)
  • Fixed system language settings for Simplified and Traditional Chinese not honored by the game
  • Fixed an issue that meant the block highlight/selection box was extending above blocks
  • Time played now displays correctly on the Achievements screen (MCPE-66331)
  • The Beacon container interface no longer shuffles items around the inventory slots when trying to quick-move items from the inventory while the hotbar is full
  • Pressing the 'Leave Boat' button on touch devices will no longer make the player hit a passenger or destroy the Boat (MCPE-78113)
  • A button icon has been added to the NPC dialog screen to show which gamepad button to press to close the window (Education Feature)
  • The hovered slot data is now cleared properly whenever the cursor is moved off an item slot. This way the gamepad helpers are correct when not hovering over an item slot
  • The item name text that appears when the player changes the hotbar selection now anchors from the bottom. This way when it grows, it will not overlap with the hotbar (MCPE-79566)
  • Fixed the 'Profile' button in the Pause Menu not being sized correctly
  • “Ride Exit” hint now clears action bar messages (MCPE-75097)
  • The Smithing Table screen now contains the hammer icon and user interface elements appear correctly when using the “Pocket” UI profile setting (MCPE-79541)
  • Custom names now modify boss bars (MCPE-43473)
  • Grindstone no longer shows a result unless it changes the item (MCPE-54256)
  • Fixed navigation problems between Featured Items, Achievement Rewards, Emotes, and the Dressing Room (MCPE-89179)
  • Change Gamertag and Manage Account buttons on the Settings screen now open xbox.com URLs on iOS and Android
  • The Dressing Room now shows cached items when not connected to the internet

Commands

  • Fixed a crash could occur when using the '/fill ' command to fill huge amounts of blocks with Portal blocks
  • Text and background for the title command (Title, Subtitle, and Actionbar) have been adjusted and spaced out
  • Fixed a bug where a request queued with '/schedule' would not clear out when executed and would execute when re-entering a level
  • Added to the '/schedule on_area_loaded' command with an overload that allows you to track a circular area, by specifying a center and a radius. Also added serialization for the queue of requests
  • Fixed issues with the '/schedule' command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in

Minecraft Bedrock update: 1.16.4

Bug fixes

  • Fixed the Microsoft account sign-in screen repeatedly appearing after losing internet connection on Nintendo Switch (MCPE-95651)
  • Fixed account linking occurring every time the game is launched after playing another game on PlayStation 4
  • Fixed an issue with the account sign-in button becoming unresponsive after backing out of the sign-in prompt screen
  • Fixed a number of crashes on iOS devices (MCPE-96184)

Minecraft Bedrock update: 1.16.20 Piglin Brutes

Minecraft update: Piglin Brutes

(Image credit: Mojang)

Any patch following 2020's huge Nether Update was going to look small by comparison, but 1.16.20 could be viewed as a Nether Update addendum. In addition to adding an entire new mob, the Piglin Brute, these patch also adds some quality-of-life features to the crafting menu. Read on below for details, or check out the official release notes on the Minecraft website.

New features

Piglin Brute

  • Piglin Brutes are stronger versions of Piglins that live in bastion remnants and protect the treasures there
  • Unlike their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren't afraid of anything
  • Piglin Brutes attack players on sight, no matter how the player is dressed
  • Piglin Brutes wield axes and don't need any armor because they're just that tough!

Crafting interface changes

  • Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller
  • Recipe selected items put in crafting input grid can now be hovered over with controller to see their tooltip names
  • On controller, hovering over recipes will show them in the crafting grid when no recipe is selected
  • On controller, you can deselect a selected recipe when hovering above that selection in the recipe book. You can also clear the crafting grid by clicking the right thumbstick

Fixes

  • Fixed a crash that occurred on PlayStation 4 due to other players using custom skins
  • Fixed a crash that could occur when pressing the Manage Account button in Profile settings
  • Loom blocks no longer cause an out of memory crash when using high resolution resource packs

Minecraft Bedrock Nether update 1.16.0

That's right, the big Nether update released for both Java and Bedrock at the same time. No delay this time around. You'll find an abridged version of the Nether patch notes below. For a more detailed list, check out the Java notes. The Bedrock patch notes also bring a bunch of parity changes to bring the version closer in-line with Java.

  • Four new Nether biomes including Crimson Forest, Warped Forest, Soulsand Valley, and Basalt Deltas
  • Watch out for a collection of new dangers like Piglins and Hoglins, and keep your eyes open for the ridable, lava walking Strider
  • Get building with new bricks and wood galore and get growing with eerie new vegetation
  • New music and ambient sounds fill the air, including fresh tunes from Lena Raine and includes a snappy tune called “Pigstep”
  • Keep yourself safe and take your diamond gear to the next level with Netherite
  • Over 300 bug fixes since the Buzzy Bees update, with fixes to over 180 community reported bugs
  • Be sure to check out the list of parity updates, as we address some issues regarding mob spawning, curses, villages, aquatic music, and sounds

Parity changes

  • Dropped items are now three-dimensional objects and spin
  • Passive mobs now spawn on blocks they are supposed to
  • Pufferfish now have a middle inflation state when approached
  • We will update the missing sounds in a future update
  • Planting an oak or birch sapling next to a flower now has a chance of spawning a bee nest, once the sapling has grown
  • Water now freezes from the edges, matching the Java Edition
  • Players now receive Conduit Power effect when in the rain 
  • Podzol is now generated under large Spruce trees when grown by the player
  • The Wither no longer breaks obsidian during its spawning animation 
  • Fence Gates can now be placed without supporting blocks underneath 
  • Oak and Birch saplings grown within 2 block radius of a flower now have a 5% chance to grow a tree with a Beehive
  • Updated the texture of Nether Brick blocks
  • Damaged Bows can again be used to craft Dispensers 
  • Flowers can now be removed from flower pots using interact/right-click
  • Changed Eye of Ender explode particles to match Java Edition
  • Tweaked the texture of the Iron Bars item so they match Java Edition 
  • Pumpkins can be placed without a support block underneath
  • Boats placed on top of Cactus blocks will now take damage and break
  • Observer blocks no longer immediately detect a state change when placed
  • All mobs (including the player) will no longer drown in lava. This means that a potion of water breathing is no longer required for swimming in lava!
  • Blocks moving underneath top snow now correctly cause top snow to be destroyed
  • Top snow can now be placed on composters and cauldrons
  • Corrected book render location on lecterns to match Java Edition
  • Grindstone now removes repair penalty when removing enchantments
  • Particle color for Bad Omen is now dark green
  • Woodland Mansion 'arena' room had incorrect slab type floor 
  • Cocoa Pods now break when in water 
  • The Ender Dragon fireball no longer causes excessive damage
  • Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock

Gameplay changes

  • Knockback resistance is now a scale instead of a probability
  • Entities now get pushed by flowing lava
  • The Wither can now be summoned using Soul Soil as a base
  • Creepers now deal damage when in a boat on the water
  • Mobs that panic now do so for all damage types
  • Hoe is now a digger-item and can dig Nether Wart Block, Warped Wart Block, Hay Block, Dried Kelp Block, Target Block and Shroomlight. Hoes can be enchanted like other diggable items

Minecraft Bedrock update 1.14.6

(Image credit: Mojang)

Fixes

Crashes & Performance

  • Fixed an issue that could cause Minecraft not to launch past the loading screen after updating (MCPE-58897)
  • Fixed a crash that could occur when exiting a world
  • Fixed a crash that could occur when a split-screen player left the game
  • Fixed a crash that could occur during gameplay on Nintendo Switch

General

  • Fixed an issue that showed a false prompt that a device was out of storage space (MCPE-32501)
  • Fixed an issue with the Marketplace not loading when not signed into a Microsoft account
  • Fixed issues with content not transferring to a Microsoft account if the content was purchased without being signed in

Gameplay

  • Fixed some special characters not appearing on Signs or Book & Quill

Add ons

  • Animation Controllers in Behavior Packs can now run commands on Realms

Minecraft Bedrock update 1.14.3

Crashes/Performance

  • Fixed several crashes that could occur during gameplay
  • 256x resolution packs are now restricted on Xbox One to prevent crashing. This is a temporary solution until we have the crashing issue resolved
  • Fixed a crash that could occur in certain worlds

General

  • Split-screen will now display a message to join when the main controller is disconnected
  • Realms can no longer be purchased if not logged into Xbox Live
  • Players that are not linked to a Nintendo account on Switch are once again able to edit characters
  • Fixed an issue where joinable friends on Nintendo Switch were still visible after the world has been closed

Gameplay

  • Auto-jump will no longer trigger unexpectedly when trying to walk through open doors. Further fixes will be made in the future to allow auto-jump to work more consistently, for example, when trying to jump up one block through an open door

Blocks

  • Restored kelp growth to its proper, faster rate
  • Bamboo in Flower Pots are no longer empty after converting a world from Editions

Items

  • Crafting multiple Honey Blocks now returns the correct amount of empty glass bottles on a 2×2 grid

User Interface

  • The 'Sign In' button is now scaled properly on all platforms
  • Fixed placeholder text appearing on the pause menu when hosting a game without an internet connection

Add-ons

  • Entities no longer stop moving when the 'circle_around_anchor' behavior is added via a component group added by an event and/or there was a block close to their hitbox

Minecraft Bedrock update 1.14.2

(Image credit: Mojang)

Fixes

Crashes and Performance

  • Fixed several crashes that could occur during gameplay
  • Fixed several crashes that could occur when loading into world on Nintendo Switch
  • Placing a compass and locator map in the crafting grid no longer causes the game to crash
  • Fixed a crash that could occur when travelling through a Nether Portal with another entity
  • Fixed a crash that could occur when converting a world with fireworks equipped in a crossbow
  • Fixed a crash that could occur with raids on converted worlds
  • Fixed a crash that could occur when loading the 'Extreme Speed Runner' Marketplace world on PlayStation 4 and Xbox One

General

  • Classic skin choices no longer revert after reloading the game
  • Fixed .mcworld and .mctemplate files not importing on devices running iOS 13
  • Fixed the LittleBigPlanet world and textures not being usable if the game was installed from disc
  • Fixed issues with the 'Chroma Hills' texture pack not loading on Nintendo Switch
  • Split-screen players can no longer be left in a limbo state when joining the game while the primary player quits at the same time

Gameplay

  • Projectiles can now be shot through the gap between two honey blocks
  • Players no longer bounce when being pushed and pulled by honey blocks and pistons

Mobs

  • Fixed an issue that prevented mobs from spawning under transparent blocks
  • Bees no longer fly in and out of a beehive or nest that is on fire
  • Fixed tamed wolves not breeding by increasing their breeding priority
  • Tamed parrots sitting on the player's shoulder are now transitioned after world conversion
  • Fixed Pillagers not attacking players after world conversion
  • Fixed players not obtaining Bad Omen when killing a Pillager Captain after world conversion

Items

  • Tridents no longer bounce continuously on the sides of honey blocks
  • Honey Bottles now show the proper item tooltip
  • Undyed Shulker Boxes now retain their color after world conversion

User Interface

  • A confirmation prompt now appears if purchasing Realms on Nintendo Switch
  • Fixed an issue that could cause text to overlap when using different window resolutions in the Marketplace

Commands

  • Beehives and bee nests now have proper textures when placed with the '/setblock' command
  • Defining an execute location no longer breaks the “detect” argument

Add-ons

  • Fixed an issue that could sometimes prevent Behavior Pack animations from working on Android
  • The sensing component (used for ranged attacks) now calculates the view direction like it used to, making it so mobs can see their target on the y-axis
  • Fixed an issue that was preventing players from being teleported and rotated smoothly
  • Fixed the order of 'on_exit' and 'on_entry' events being reversed in animation controller state transitions
  • Local space for particles attached to entities will once again inherit the locator's bone rotation

Minecraft Bedrock update 1.14.1

Fixes

Crashes and Performance

  • Fixed several of the top crashes that occurred during gameplay, across all platforms
  • Fixed a crash that occurred when signing into Xbox Live on some Android devices
  • Added a potential fix for a crash and user interface corruption that occurred after updating the game on Xbox One
  • Improved performance in areas with high numbers of players
  • Increased performance when loading skins on Featured Servers
  • Made several improvements to improve the stability of online features like Marketplace and access to purchased content

General

  • Fixed errors with logging into a Microsoft account on PlayStation 4
  • Fixed some achievements and trophies unlocking for all players during a multiplayer session

Gameplay

  • View bobbing once again behaves correctly when facing North and South

Mobs

  • Bees now become angry when baby bees are attacked
  • Bees will now die after attacking
  • Monsters no longer spawn on glass and leaves

Items

  • Fixed items disappearing when crafting several items
  • Fixed some instances of milk randomly disappearing from buckets

Character creator

  • Fixed some Character Creator items appearing incorrectly
  • Fixes to Character Creator screens when scrolling with the right thumbstick

Graphical

  • Fixed broken textures appearing after Resource Packs are deactivated

User Interface

  • Fixed the prompt that appears when split-screen guests attempt to join a multiplayer world without a Nintendo Switch Online subscription
  • Fixed the Sign In button on the main menu having the wrong position and touching the edge of the screen with some languages
  • Fixed an issue that caused some players not to be able to leave the Inventory screen on the Marketplace
  • Fixed placeholder text appearing on the Resource Packs and Behavior Packs screens
  • Various fixes to the user interface when using Japanese language
  • Fixed the Mario Skin Pack’s description never loading on Nintendo Switch

Minecraft Bedrock update 1.14.0

New features

PlayStation 4

  • Welcome PlayStation®4 players to the Bedrock version of Minecraft! All Bedrock platforms can now cross-play with PS4™ consoles.

Bees!

  • Bees are cute, fuzzy, neutral mobs
  • Don’t hurt them, they don’t want to hurt you
  • Bees love pretty flowers and spend their lives gathering pollen from them
  • After gathering pollen, bees fly back to their nest
  • If a bee can't find pollen, it will return home
  • If a bee doesn’t have a home nest, it will wander around until it finds one it can use
  • Bees don’t like the rain and they sleep at night. They will return to their nest in these cases

Bee nests and Beehives

  • Bee Nests generate in Flower Forests, Plains, and Sunflower Plains biomes
  • When a bee visits a nest and completes its journey undisturbed, the level of honey increases
  • Using shears on a full hive or nest will harvest Honeycomb and using a glass bottle will give a Honey Bottle
  • Campfire smoke calms bees – Place one underneath the nest or hive to keep them in chill mode
  • Redstone friendly! Dispensers can shear honeycombs from hives and nests

Honey block

  • Greatly reduces movement speed and jump height, but also reduces fall damage
  • You can “slide” down a wall of honey blocks to slow your fall (Parkour FTW!)
  • When a honey block is piston-moved, adjacent blocks also move
  • When a honey block is piston-moved, entities on top are moved along with it

Honeycomb block

  • A decorative block that can be crafted with Honeycomb

New Achievements

  • Bee our guest – Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees (15G)
  • Total Beelocation – Move and place a Bee Nest, with 3 bees inside, using Silk Touch (30G)
  • Sticky Situation – Slide down a honey block to slow your fall (30G)

Changes

  • Updated to a fresh menu background full of bees
  • Leads can now be used on Polar Bears, Parrots, Ocelots, and Dolphins (MCPE-46866)
  • Dispensers can now fill bottles with water and honey
  • Tweaked the amount of XP dropped by animals to match Java Edition
  • Most animals will now drop 1-3 XP when killed, but Dolphins now drop 0 XP
  • Item tags can now be hidden in the inventory using the '/gamerule showtags' command

Fixes

Crashes/Performance

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when signing into Xbox Live on Android
  • Fixed an issue with kelp growth causing lag in specific chunks

General

  • Fixed a render distance issue that could cause an old style (limited) world to not load correctly if a player logged out in a specific corner of that world
  • Fixed an issue that was causing scripting error messages to show on the Alien Worlds Marketplace world

Gameplay

  • Fixed a bug that was sometimes causing chests to become invisible
  • Fixed an issue that could sometimes cause touch screen controls to become inverted 
  • Players once again experience kinetic energy and get dead upon gliding into walls at high speed with Elytra
  • Players can no longer initiate swimming in shallow water

Mobs

  • Improved the accuracy of pathfinding for flying mobs
  • Pillager Patrols can no longer spawn in the End or Nether dimensions
  • Baby Pigmen now hold their swords in their hands, rather than around their necks 

Blocks

  • Updated the Slime Block texture to match Java Edition
  • Fixed an issue that was causing sugar cane to break when a nearby water source became waterlogged

Items

  • Arrows and tridents no longer fall through the ground after being deflected by a shield 
  • Dragon Heads now appear at the correct height 
  • Buckets can once again be used to milk cows 
  • Milk buckets can again be used to craft cakes 
  • Fixed acacia leaves sometimes becoming stuck in the inventory hotbar
  • Placing Armor on an Armor Stand in Creative mode no longer equips it on the player as well

Character creator

  • Various fixes to the Character Creator
  • Fixed an issue that was causing worn items to transfer between Character Creator models unexpectedly
  • Adding or removing the Founder's Cape now updates the skin in-game without needing to restart
  • Platform restricted skins can now be previewed in the Character Creator
  • Fixed capes not rendering in some skin packs
  • Fixed another issue that was causing player skins to revert to a default Alex or Steve after relaunching the game
  • Skins that don't roam to Minecraft Earth no longer display 'Usable Everywhere' in the Character Creator
  • Equipping a new custom skin will now update the player model without needing to restart the game
  • Optimized the size of Character Creator skins to improve performance when playing in multiplayer

Graphical

  • Fixed the held item bobbing animation when moving in first person view
  • The block breaking animation will again show if a block is below water when the player is above
  • The player's hand no longer disappears when gliding with Elytra
  • Water now renders correctly when Kelp is placed next to a Glass block

User Interface

  • Fixed a navigation issue that could cause an incorrect focus change when choosing an option from the pause menu
  • Fixed an issue that could cause menu flickering when navigating through the Character Creator
  • The 'See Pack in Store' button in the Character Creator can now be highlighted and selected when using a controller
  • Fixed some misspelled splash text

Add-Ons and Script Engine

  • Custom entities once again show their health bar correctly while being ridden
  • Fixed an issue with particle billboarding that was causing them to appear flipped in the wrong direction
  • Fixed an issue with pivot points for custom geometry cube models
  • Fixed a bug that was causing tamed entity damage to be counted as coming from mounted players

Minecraft Bedrock update 1.13.1

Fixes

Crashes

  • Fixed a crash that could occur during gameplay
  • Fixed several crashes that could occur when joining Realms
  • Fixed a crash that could occur when joining Featured Servers
  • Fixed a crash that could occur when throwing lingering potions

General

  • Error message 'Failed' displays when attempting to 'Create on Realms' while there are expired Realms for the account 

Character Creator

  • Elytra will no longer be invisible or blocky when using a custom imported skin
  • Players can now apply the Founder's Cape to custom (imported) skins
  • Waiting for a skin to load will no longer block players from getting into a game
  • Players no longer share the same custom skin during multiplayer sessions

Gameplay

  • Fixed chests sometimes being invisible
  • Going through portals will now take you to the correct place in the corresponding dimension
  • Tweaked view bobbing movement
  • We intend to tweak this further in a future update! 

User Interface

  • Closed Realms are no longer displayed on the 'Create on Realms' screen
  • Fixed incorrect Japanese and Korean characters appearing in Language settings

Minecraft Bedrock update 1.13.0

New Features

  • Foxes: Keep your chickens safe and your belongings close, otherwise you’ll find them dead or gone – especially come nightfall. Foxes are more active at night and seek shade to sleep during the day. However, if you’re patient enough to feed two of them Sweet Berries, you can end up with a trusty one!
  • Brown Mooshroom: Transforms whenever a red Mooshroom is struck by lightning. Feed them flowers and use a bowl to harvest Suspicious Stew!
  • Suspicious Stew: Craft stew with different flowers to grant different potion effects for a short period of time. Share the suspiciousness with your friends and see how they like Suspicious Stew!
  • Wither Rose: A new, scary looking flower that is planted wherever a living entity dies to the Wither. Might be useful when crafting Suspicious Stew?
  • Item Frames can now be placed on the floor and ceiling!
  • Added abandoned villages
  • Added a celebration event that occurs if Pillagers successfully raid a village
  • New Note Block instruments: Make some sweet new jams by placing certain blocks under Note Blocks! Discover the new instruments with Glowstone, Haybale, Block of Emerald, Pumpkin, Soul Sand, Block of Iron, Bone Block, Wool, Packed Ice, Clay, and Block of Gold
  • Added five dead coral types
  • Added the Light Block for mapmakers: Supports auxiliary data from 0 to 15 for light level. Light blocks are supported via /give, /fill, and /setblock. The invisible End Rod (variant 6) is now automatically updated to the new Light Block.
  • Added new in-game chat settings to improve accessibility
  • Added game credits: A way to see all the lovely people that work on the game! The credits can be viewed after defeating the Ender Dragon, and also through a new button found in the Settings menu

Character Creator

Personalize your character in a number of ways, including body size and shape, limb replacement and tweaking of eyes, mouth, hairstyles and colors, facial hair, and skin tones.

More than 100 items will be available for free. There will also be a range of custom accessories, created by the Minecraft team, available for purchase.

Traditional custom skins can still be imported as before, on Windows 10 and mobile, using the following steps: Profile > Edit Character > Classic Skins tab > Owned > Import > Choose New Skin.

For even more details, check out the Character Creator FAQ.

Experimental Gameplay

New and improved Structure Blocks

Structure Blocks give creators the ability to copy and save out sections of their world into structures. Saved structures can then be pasted back into the world. To get a Structure Block, you must use the ‘/give’ command. When a structure is being loaded in, it can also be mirrored or rotated. Structure Void blocks can be placed in an area to not copy air into the target area. See How to Play in the game for more details and tips!

Fixes

Crashes

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur while navigating menus
  • Fixed a crash that could occur when trying to create new world or when joining a multiplayer game
  • Fixed a crash that could occur when a player left a multiplayer game
  • Fixed a crash that could occur when signing into a Microsoft account
  • Fixed a crash that could occur when switching profiles on Xbox One
  • Fixed a crash that could occur when launching the game on Xbox One
  • Fixed a crash that could occur when typing certain characters onto a sign
  • Fixed a crash that could occur when exploring world templates
  • Fixed a crash that could occur when choosing certain skins
  • Fixed a crash that could occur when breaking a block underneath a Detector Rail
  • Fixed a crash that could occur when creating a new world using some Marketplace packs
  • Fixed a crash that could occur when exiting the game on Windows 10
  • Fixed a crash that could sometimes occur when approaching world spawn (MCPE-46686)
  • Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied
  • Fixed a crash that occurred when accepting the storage permission on Android
  • Fixed a crash that could occur when resuming the game on Oculus Rift
  • Fixed a crash that could occur when launching the game on Oculus Rift
  • Fixed a crash that occurred when typing certain characters into chat (MCPE-44419)
  • Fixed a crash that could occur if a split-screen player left the game while an execute command targeted them in a function
  • Fixed a crash that could occur after a player left the game on 3 or 4 player split-screen on the “Wildlife: Jungle” map
  • Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo
  • Fixed a freezing issue that could occur when resuming the game on Windows 10 Mobile
  • Fixed a crashing issue that affected certain worlds when approaching spawn (MCPE-46686)
  • Fixed a crash that could occur after changing the File Storage location on Android devices
  • Fixed a crash that could occur on low and mid-end Android devices
  • Fixed a crash that could occur when trying to double-tap on an item on the Beacon screen
  • Fixed a crash that could occur while downloading multiple Marketplace items at the same time on some iOS devices
  • Fixed a crash related to cached resources

Performance

  • Improved world launch time by optimizing network and resource tasks
  • Improved performance when opening the inventory
  • Several performance improvements regarding block rendering
  • Fixed a drop in performance when flying with Elytra in The End
  • Optimized terrain light calculation
  • Optimized grass growth block ticking

General

  • The “We are being attacked!” and “I've got a bad feeling about this” achievements can once again be unlocked (MCPE-45060)
  • The “Renewable Energy” achievement is once again unlockable (MCPE-39661)
  • The “Where have you been?” achievement now unlocks correctly on Android
  • Maps are now drawn more quickly when exploring, meaning the “Map Room” achievement now unlocks more consistently (MCPE-27720)
  • Fixed some instances of skin selections not saving and reverting to Alex or Steve (MCPE-32089)
  • Fixed the “Multiplayer Restricted Skin!” error message that would pop up when trying to join a world before the skin had loaded in (MCPE-48494)
  • The world loading screen now closes once an acceptable amount of chunks have loaded (MCPE-44815)
  • Fixed issues related to unloaded chunks that could appear in Realms and local worlds (REALMS-1553)
  • Partially fixed an issue that caused global resources not to be applied after relaunching the game
  • Minecraft on iOS will no longer show the “Do you want to Close Minecraft” pop-up since iOS doesn't support that app behavior
  • Added a new option in Accessibility settings that to auto-enable Text to Speech when the platform has it enabled. This prevents the screen reader from unexpectedly being enabled each time game is restarted (MCPE-43306)
  • Fixed various Text to Speech issues
  • Players can now switch between user accounts on Xbox One without restarting the game
  • Fixed the messaging when trying to import a world template created in a newer version
  • Fixed a controller issue when docking the Nintendo Switch

Gameplay

  • Players in water are now knocked back by TNT explosions
  • Split-screen players that join a world will now spawn in the correct safe place and no longer spawn in the void
  • Fixed an issue that could cause some worlds to become corrupted during gameplay (MCPE-50496)
  • Players now properly receive stored XP from Furnaces (MCPE-47324)
  • Eating when using a Nether Portal no longer causes players to teleport to random locations. Weird interdimensional eating problems! (MCPE-39147)
  • The player can once again open the inventory correctly while sitting in a Boat
  • Using Bone Meal on a flower now generates more flowers of that type around it, rather than just Dandelions and Poppies (MCPE-7979)
  • The player now correctly receives the Bad Omen effect whenever the Illager Captain dies in combat with the player
  • Fixed an issue with block updates on a waterlogged block triggering a Redstone update in the same chunk
  • Fire Charges launched from Dispensers will now ignite Minecarts with TNT
  • The damage sound is no longer heard when a player falls or lands in Creative mode (MCPE-515)
  • Corrected player sprint/swim state when exiting water
  • Fixed pitch issue with camera that caused player to walk backwards when looking straight up
  • Players can now teleport on top of non-full or transparent blocks when eating a Chorus Fruit
  • The camera will now rotate correctly when in third-person view
  • The player no longer keeps on rowing when opening the inventory during boat rides (MCPE-36522)
  • Arrows hitting players underwater no longer play multiple hit sounds
  • Lightning from Channelling Tridents now affect more than a single mob in a small area (MCPE-44393)
  • Lightning now strikes less frequently (MCPE-38768)
  • Arrows now destroy Armor Stands properly (MCPE-47785)
  • Fixed an issue that prevented players from moving while sneaking on top of Shulkers and Boats (MCPE-44644)
  • Area of effect clouds such as Lingering Potions now work correctly if world is set to 'Always Day' (MCPE-39595)

World Generation

  • Chests that generate in Desert Temples now face the correct direction (MCPE-37393)

Mobs

  • Tweaked Drowned despawning rules to help prevent too many being present in the world (MCPE-34032) Drowned will now despawn if the following conditions are met: The player is at least 54 blocks away, the Drowned has not performed any actions in at least 30 seconds, and it is daytime.
  • Iron Golems are no longer knocked back by explosions (MCPE-43662)
  • Fixed the sitting position for baby zombie jockeys
  • Fixed the death animation of spiders (MCPE-41417)
  • The Wither once again has its blue shield!
  • Lazy pandas no longer float above the ground when lying on their backs (MCPE-43164)
  • Baby pigs now turn into baby Zombie Pigmen when struck by lightning (MCPE-38134)
  • Pillagers now spawn around Pillager Outposts more frequently (MCPE-43396)
  • Fixed player alignment to beds when sleeping
  • Zombies can no longer break Iron Doors (MCPE-43725)
  • Zombies once again spawn in caves (MCPE-52743)
  • Village mobs (Such as Iron Golems and cats) can no longer spawn inside of blocks (MCPE-44442MCPE-41886)
  • Ravagers can now pathfind through water
  • Cured Zombie Villagers now keep their trade level
  • Jockeys no longer get stuck trying to move to unreachable mounts
  • Cod, salmon, tropical fish, and pufferfish now drop XP when killed
  • Mobs will no longer break Turtle Eggs when mob griefing is disabled (MCPE-36245)
  • Mobs can now pathfind correctly through waterlogged blocks (MCPE-37005)
  • Mobs can now pathfind correctly on unlit campfires
  • Mobs once again drop armor and equipment as loot (MCPE-48891)
  • Mobs no longer drop fully repaired weapons as loot (MCPE-45953)
  • Leads now connect to mobs at the correct position
  • Mobs no longer attempt to path find over 1.5 block high obstacles (MCPE-45256)
  • Villagers will now all go to sleep correctly at night
  • Creepers no longer lose aggro when line of sight is broken briefly
  • Zombies no longer get stuck on doors
  • Mobs standing on slabs are no longer immune to sunlight damage after reloading the world (MCPE-32822)
  • Witches can no longer spawn in 1.8 high gaps (MCPE-45935)
  • Animal breeding cooldowns no longer reset after reloading the world
  • Endermen holding Red Sand no longer drop regular Sand when killed (MCPE-25926)
  • Endermen are correctly affected by the Invisibility effect, when applied (MCPE-44492)
  • Fixed the held sword position for Vex mobs
  • Entity hit and collision boxes no longer exist during mob death animations (MCPE-9999)
  • Wither Skeletons are no longer affected by the Wither effect (MCPE-46317)
  • Mobs and entities are no longer slowed when walking one block above ice (MCPE-13852)
  • Baby zombies are now able to ride Zombie Pigmen (MCPE-20163)
  • Increased the speed that Phantoms' wings flap (MCPE-42935)
  • Drowned on land now attack based on brightness levels rather than time of day
  • Dolphins once again follow players in boats
  • Nether Portals now spawn Zombie Pigmen on Easy difficulty (MCPE-45934)
  • Fixed Creeper farms by adjusting mob height spawning logic (MCPE-45935)
  • Strays and skeletons now show enchanted bows when held
  • Villagers now show angry particles when hit by a player, even if they haven't been traded with yet (MCPE-29700)
  • Parrots can now be picked in Creative mode using pick block
  • Mobs now attack the player correctly while standing on Soul Sand
  • Villagers now close doors that have been opened by a player or Redstone (MCPE-21946)
  • Villager trade levels now match Java Edition with 5 profession level badges (MCPE-43206)
  • Farmers now correctly harvest crops when their inventory is not full (MCPE-47166)
  • Villagers now hide more consistently during a Raid
  • Fixed the “Toast” rabbit easter egg (MCPE-44510)
  • Updated Mason trades
  • Fixed a Cartographer trade so it now requires 11 glass panes instead of 10

Blocks

  • Beacons now play the correct ambient sound (MCPE-34413)
  • TNT no longer falls through blocks when lit (MCPE-41313)
  • Lava now correctly affects mobs that come into contact with it. Usually this means death (MCPE-45531)
  • Standing in a cauldron of lava now deals the correct amount of damage to players. It usually means death, as well (MCPE-39356)
  • Falling snow can no longer replace other blocks (MCPE-44613)
  • Using pick block on lit Redstone now gives the player the correct block (MCPE-43450)
  • Frosted Ice no longer causes performance issues when it is waiting to melt underground (MCPE-39698)
  • Leaves collected with Silk Touch now stack correctly with other leaves of the same type (MCPE-32347)
  • Shulker Boxes can no longer be placed in the same space as the player (MCPE-39674)
  • Wood blocks now have proper directional placement (MCPE-43367)
  • Jukeboxes now stop playing music after being broken (MCPE-47587)
  • Furnaces now play all applicable sounds at the correct pitch (MCPE-43915)
  • The Beacon block can now suffocate players and mobs like other opaque blocks (For example, when being clipped into when using a minecart)
  • Hoppers now pick up items from above correctly (MCPE-31393)
  • Pistons now have the correct textures when placed in any direction (MCPE-38053)
  • Granite, diorite, and andesite can no longer be smelted into smooth stone (MCPE-45914)
  • Explosions no longer destroy and drop End Gateway blocks (MCPE-47174)
  • Sneaking on Redstone ore no longer triggers glow
  • Anvils now take damage correctly after use
  • Water being dispensed from a dispenser no longer breaks End Portals and Gateways
  • Dispensers now place Boats correctly
  • Falling snow layers no longer breaks blocks in Redstone contraptions (MCPE-49773)
  • Barrier Blocks no longer stop grass growth (MCPE-41262)
  • Farmland blocks once again prevent grass growing underneath
  • Breaking an extended piston in Creative mode no longer drops an item (MCPE-10853)
  • TNT can now be crafted from red sand, in addition to plain old regular sand
  • Campfires can be doused with splash water potions only, to match Java Edition
  • Coarse Dirt is no longer replaced with dirt when a tree is grown on top (MCPE-26215)
  • Invisible bedrock no longer emits stone particles when fallen on

Items

  • Turtle Egg items now have the same 2D texture as Java Edition
  • Buttons no longer appear rotated in the hotbar (MCPE-11365MCPE-42584)
  • The durability bar for shields now updates correctly when sustaining damage (MCPE-44788)
  • Locked maps now have a unique inventory icon
  • Enchanted books with three or more enchantments no longer always have Feather Falling IV and/or Blast Protection IV (MCPE-41944)
  • Items that have been smelted can now be crafted and stacked correctly for use in furnaces, stone cutters, etc. (MCPE-47907MCPE-48421MCPE-47684)
  • Arrows will cause sand and gravel to fall again (MCPE-18257)
  • Splash water bottles once again deal damage to Blazes and Endermen (MCPE-42589)
  • Fixed Trident position issues when being held and thrown
  • Fixed Riptide Tridents not propelling players forward correctly
  • Loyalty Tridents now return to the correct player after bouncing off a Shield (MCPE-44225)
  • Equipment on Armor Stands now renders correctly if the armor stand is affected by the Invisibility effect (MCPE-39779)
  • The LT controller button can once again be used to quickly equip or replace armor (MCPE-35579)
  • Players are now able to use items like fishing rods while aiming at nearby mobs
  • Nether Wart now has a chance to drop more items when broken with Fortune tools (MCPE-31107)
  • Fire Aspect swords no longer set Creative players on fire (MCPE-14036)
  • Drinking sound for milk and potions now plays correctly (MCPE-38340)
  • Trapdoor items now have the correct inventory textures (MCPE-44214)
  • Six-sided wood block variants can now be smelted or used as furnace fuel (MCPE-47170)
  • Damaged Elytra now have their own texture (MCPE-47758)
  • Fixed an issue that prevented certain items not being suggested in the recipe book correctly
  • Items cooked on the campfire now stack together correctly (MCPE-47684)
  • Fixed the default recipe for beds
  • Players no longer lose items when moving stacks of items into a Cartography Table
  • Changed how the bell item is held in the player's hand, so that it is held like an item rather than a weapon (MCPE-43638)

Graphical

  • Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android (MCPE-39031)
  • The player model is now visible again while sleeping on a bed
  • Boat paddling animation now matches Java Edition and resynchronizes when paddling stops
  • Fixed an issue with water not rendering correctly on some servers (MCPE-46813)
  • Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game
  • Arrows now render correctly when held by Armor Stands
  • Armor Stands and players can again wear helmets with secondary layers
  • Fixed Elytra position for skins that don’t use the standard humanoid model
  • Fixed some graphical errors when launching the game on Oculus Rift
  • Flowers no longer become invisible in flower pots (MCPE-40806)
  • Players no longer show the flying animation when using scaffolding while Elytra are equipped
  • Improved the texture for the stonecutter with non-fancy graphics (MCPE-42487)
  • Tweaked first-person hand attack animations
  • Multiple blocks no longer change color to black when moved by pistons
  • Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue
  • Fixed hand animation when switching to empty hand from held item

User Interface

  • Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen
  • The Text to Speech narrator now works correctly with punctuation in text boxes
  • Players using touch screens can no longer break blocks when using touch-and-hold to use a fishing rod
  • Chat instructions no longer appear on screen every time the player travels through a portal (MCPE-45073)
  • Removed duplicate and overlapping progress bars
  • Fixed the safe screen area prompt not appearing, when necessary, on certain devices
  • Keyboard inputs now work correctly when the game loads out of window focus
  • Fixed the “Open Chat” message for touch screen devices
  • Flight controls will no longer show when sleeping in a bed in creative (MCPE-44928)
  • Fixed the inventory screens of some blocks not appearing on the first attempt after the block's state has changed, like Hoppers and Dispensers
  • The wither's health bar no longer disappears during the fight if the player moves away (MCPE-40881)
  • Using 'Place All' (Y) on the Cartography Table output slot now only crafts as many of the shown result possible
  • Joining a Realm through the 'Joinable Friends' list no longer shows world info (MCPE-47731)
  • The background tint of the player coordinates is now consistent with the chat background (MCPE-43791)
  • Tweaked the controller cursor position when auto-crafting with a full inventory
  • Obfuscated text once again works with the smooth font chat setting
  • Fixed duplicated 'Sign In' messages that were overlapping
  • The correct Marketplace Inventory items are now shown when switching between players
  • Global resource packs in Settings will now update to the new chosen language
  • Updated the How to Play section so that it specifies that carved pumpkins should be used as protection from Endermen
  • Updated the How to Play section about repairing Elytra, which now describes using Phantom Membranes to repair them instead of leather (MCPE-41608)
  • Updated the How to Play section regarding Raids
  • Updated the How to Play section regarding Host and Player Options (MCPE-28976)
  • Updated the How to Play section about taming cats (MCPE-43490)

Commands

  • Execute detect command now uses local coordinates correctly (MCPE-29942)
    • Modified 'CommandPosition' so that an optional offset can be specified to move the rotation point in case of a local coordinate
    • Fixed the 'ExecuteCommand' detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets
  • Modified 'CommandPosition' so that an optional offset can be specified to move the rotation point in case of a local coordinate
  • Fixed the 'ExecuteCommand' detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets
  • Using '/spreadplayers' no longer permanently loads distant chunks
  • Powered rails placed using '/fill' now work correctly when powered by Redstone
  • Using '/setblock' on a piston base no longer leaves an invisible piston arm
  • Cloned active mob spawners now have an animated mob when placed (MCPE-23106)
  • The '/clear' command once again works correctly with damageable items
  • Running the “/clear” command message now shows correct amount of items removed (MCPE-34750)
  • Carpet is now removed correctly when using the '/clear' command
  • Using '/clear @p item' now clears correctly auxiliary values
  • Pistons with data values 6 and 7 can no longer be placed using slash commands (MCPE-21558)
  • Players can no longer use the '/spawnpoint' command in the Nether
  • Using the command '@s[type=…]' will now work correctly (MCPE-49766)
  • Fixed an error message that occurred when using the '/help' command

Add-Ons and Script Engine

  • Fixed MoLang scripting errors that were being logged for older content
  • Endermen with modified behaviors can now be shot and damaged with projectiles
  • Loading packs with lots of custom items now works correctly
  • Custom rideable entities now show the correct action hint when added
  • Fixed the positioning of particles that were only showing correctly when centered on screen
  • The 'timer' component once again functions on vanilla projectiles
  • Fixed an issue with the 'must_see_forget_duration' component not working
  • Fixed humanoid eating animation
  • Fixed the 'scale' component failing to scale certain entities
  • Running the 'tick_world' component now removes ticking areas correctly and consistently
  • Added stone slab aliases to allow backwards compatibility on Add-On packs
  • The 'spawn_entity' component is now executed when an entity is being ridden
  • Ghasts no longer keep looking at players if the behavior component has been removed
  • Fixed minecart rider rotation not being updated correctly in some packs
  • Particle UVs no longer include lines of textures next to the selected UV
  • Custom entities using 'nearest_attackable_target' now re-evaluate current target validity
  • Fixed mini bows rendering on all mobs other than players in scripting packs
  • The 'has_equipment' filter now works correctly with damageable items
  • Fixed a scripting error that would appear when shooting arrows from a dispenser
  • When a global resource pack is deleted, it will now remove itself from the active stack

For Map Makers and Add-On Creators

Updated templates for 1.13.0 with new resources, behaviors, documentation, and example packs can be downloaded from aka.ms/MinecraftAddons

New Data-Driven Objects for Add-Ons

  • Brewing stand potion recipes are now data-driven
  • Arrow shake animation (MCPE-40744)
  • Item breaking particles
  • Data-driven environment damage for entities
  • Added 'push' component that determines whether an entity can be pushed
  • Added 'persistent' component that determines whether an entity should be persistent in the game world
  • Turtle Lightning interactions are now data-driven
  • Pufferfish puffed states are now data-driven
  • Guardian/Elder Guardian animation and rendering
    • Fixed unparented geometry on pre-1.8 guardians
    • Elder Guardian spike animation
  • Fixed unparented geometry on pre-1.8 guardians
  • Elder Guardian spike animation
  • Fishing hook
  • Horse models and animations
  • Snow Golem trail behavior
  • Dragon Breath particles
  • Sparkler particles (Education)
  • Balloons (Education)

Script Engine

  • Actor Definition Events can now be triggered from scripts
  • Scripting logs can now be opened and viewed while the game is running
  • Added new scripting Actor tags
  • Added 'container' scripting component for blocks
  • Added 'projectile_hit' scripting event
  • Added 'entity_hurt' scripting event
  • Added 'entity_sneak' scripting event
  • Added 'entity_attack' scripting event
  • Added 'block_exploded' scripting event
  • Added new feature rules data that implements existing biome decoration through JSON
  • Final infrastructure changes required to support fully data-driven features. Rules themselves must be provided in a behavior pack with Experimental Gameplay enabled
  • Significantly increased the maximum 'spawnRadius' distance
  • Levers now have their own block state
  • Changed Breathable, RideTick, and Transformation systems to use ViewedEntityContext
  • All pillar blocks now have their own block state instead of using some values of the direction block state. This allows mirror and rotating with structure blocks

Changes to Pack Manifests

As of 1.13, we have made some changes to the pack manifest with a new format version of “2”. We recommend that any new packs or world templates that you create use format version of 2 from now on. With this new format, there are a few additional changes to be aware of, detailed below

All Pack Types

The 'name' field in the header is now required for all pieces of content

World Templates

The 'lock_template_options' field is now required. This Boolean field determines whether the world options for your template should be locked to default values when a player creates a world from the template. They can still choose to unlock and modify the options, but will be warned that doing so could affect gameplay

The 'base_game_version' field is required (see below for more info)

The 'min_engine_version' field should no longer be used as it isn't parsed on world templates and produces a warning on import

Resource and Behavior Packs

The 'min_engine_version' field is now required. This affects how the game interprets some of the assets loaded from Resource and Behavior Packs. We recommend using the latest available version of the game for this field (e.g. '[1, 13, 0]') to ensure your pack works correctly

Base Game Version Field

For this field, we recommend using the value “*”. This will ensure that anyone using your content in their Minecraft worlds will always get the latest base game (Vanilla) content when an update is available.

In the case that your content relies on specific base game behavior, you can use this field to specify a base game version, starting with 1.13. If you choose to do this, you should omit the third octet; for example, if the version of the game you are targeting is '[1, 14, 2]', you would specify a version of '[1, 14, 0]'). If you specify a version this way, any worlds using your custom content will not get new base game content when it becomes available in future releases, which could help prevent unwanted changes to behavior in your content caused by updates to the base game. However, we still recommend using the “*” value to ensure players can continue to enjoy your content in their Minecraft worlds long-term while also receiving updates to the base game.

Minecraft Bedrock update 1.12.0 patch notes

Changes in 1.12.0

  • Increased the frequency and volume of the ambient mob sounds made during raids, to make them easier to locate
  • Added new Wandering Trader sounds
  • Updated the main menu splash text
  • Updated the default main menu panorama from Aquatic to Village & Pillage
  • The “Store” button on the main menu has been renamed to “Marketplace”
  • Realm owners can now set relevant permissions for players invited to their Realm
  • Default settings can be set for all new members entering a Realm
  • The owner can set permissions for an invited player to either visitor, member or operator
  • When resetting a world, or uploading a new world, already set permissions stay in place

Minecraft Bedrock update: 1.11.4 Patch Notes

Changes in 1.11.4

  • Fixed several crashes on Nintendo Switch that could occur during gameplay, especially surrounding villager job site blocks
  • Fixed issues with Marketplace maps so 'villager_v2' works in command selectors again, targeting both V1 and V2 villagers
  • Fixed the screen flashing white after relaunching the game on Oculus Rift

Minecraft Bedrock update: 1.11.3 Patch Notes

Changes in 1.11.3

  • Fixed a crash that could occur when mobs found the nearest attackable mob
  • When converting from V1 to V2, villagers now keep their XP level
  • Villagers cured of zombification can no longer change their profession if they have enough XP
  • Another fix for villagers changing their professions when they're not supposed to
  • Fixed pathfinding so when an entity can't float, swim, or be amphibious, it can still walk at the bottom of water
  • Fixed gamertags and gamerpics of Realms members not appearing on the members list
  • The Realms members list no longer returns to the first page when navigating to another page
  • When using commands, the villager and zombie_villager target selectors now target both V1 and V2 mob types

Minecraft Bedrock update: 1.11.2 Patch Notes

Changes in 1.11.2

  • Fixed a crash that could occur during gameplay 
  • Fixed a crash that could occur when signing into Xbox Live 
  • Mobs no longer spawn from monster spawners in areas over light level 7 
  • Villagers now always spawn as V1 when using template worlds, including Marketplace worlds
  • Fixed a memory leak that occurred with the Script Engine

Minecraft Bedrock Village & Pillage update: 1.11.0 Patch Notes

For the rest of the details/fixes in 1.11.0, click here.

Changes in 1.11.0

Villages

  • Updated Villages
    • Many new building types and enhanced village generation
    • Biome specific architecture for plains, desert, savannah, and taiga
  • Many new building types and enhanced village generation
  • Biome specific architecture for plains, desert, savannah, and taiga
  • New Villagers
    • Villagers have new clothing to indicate their level, profession, and biome
    • Added Mason and Nitwit villagers
    • Villagers now sleep in beds
    • Villagers now visit their job sites during the day and go home at night
    • Greatly improved villager pathfinding
    • Villagers in existing worlds will convert to new villagers (if they are not part of a template world)
    • Zombie Villagers now have biome-specific and profession skin layers
  • Villagers have new clothing to indicate their level, profession, and biome
  • Added Mason and Nitwit villagers
  • Villagers now sleep in beds
  • Villagers now visit their job sites during the day and go home at night
  • Greatly improved villager pathfinding
  • Villagers in existing worlds will convert to new villagers (if they are not part of a template world)
  • Zombie Villagers now have biome-specific and profession skin layers
  • Village Job Sites
    • Villagers can now take on a new profession when near a job site block
    • While villagers claim these sites, they also have functions for players
    • Cartography Table – Provides an easier way to copy and enlarge maps. Maps can be locked by using glass panes
    • Grindstone – Used to repair weapons and tools, plus disenchanting
    • Barrel – Stores items like a chest but can still be opened with blocks on top of it
    • Smoker – Cooks food much faster than a furnace
    • Blast Furnace – Faster ore smelting
    • Composter – Adding enough crops will produce bone meal
    • Stonecutter – Easy crafting for stone and cobblestone items
    • Smithing Table and Fletching Table – Functionality coming in a later update
  • Villagers can now take on a new profession when near a job site block
  • While villagers claim these sites, they also have functions for players
  • Cartography Table – Provides an easier way to copy and enlarge maps. Maps can be locked by using glass panes
  • Grindstone – Used to repair weapons and tools, plus disenchanting
  • Barrel – Stores items like a chest but can still be opened with blocks on top of it
  • Smoker – Cooks food much faster than a furnace
  • Blast Furnace – Faster ore smelting
  • Composter – Adding enough crops will produce bone meal
  • Stonecutter – Easy crafting for stone and cobblestone items
  • Smithing Table and Fletching Table – Functionality coming in a later update
  • Villager Trading
    • Added brand new villager trades (169044)
    • Villagers now have a visual based trading system and will hold up an item they wish to trade if the player is holding something they want
    • When villagers make trades, they gain experience. When they gain enough experience, they level up. Leveling up unlocks new trades
    • Villagers will resupply their trades when arriving at their job site (172559)
  • Added brand new villager trades (169044)
  • Villagers now have a visual based trading system and will hold up an item they wish to trade if the player is holding something they want
  • When villagers make trades, they gain experience. When they gain enough experience, they level up. Leveling up unlocks new trades
  • Villagers will resupply their trades when arriving at their job site (172559)
  • Wandering Trader
    • A villager mob that will appear at a village's gathering site periodically and stays for a period of 2-3 game days
    • This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
    • Accompanied on their journey by two fancy llamas!
  • A villager mob that will appear at a village's gathering site periodically and stays for a period of 2-3 game days
  • This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
  • Accompanied on their journey by two fancy llamas!
  • Bells
    • When rung, all villagers will run into their houses
    • Bells ring when players interact with them or are powered by redstone
  • When rung, all villagers will run into their houses
  • Bells ring when players interact with them or are powered by redstone

Pillage

  • Pillager Outposts
    • The new tower hangout for pillagers that generate in the same biomes as villages
    • Pillagers will respawn around the tower
    • Clear them out and score some loot!
  • The new tower hangout for pillagers that generate in the same biomes as villages
  • Pillagers will respawn around the tower
  • Clear them out and score some loot!
  • Illager Captain
    • Can be found holding a banner in pillager outposts
    • The player that kills a captain will be given the Bad Omen effect
  • Can be found holding a banner in pillager outposts
  • The player that kills a captain will be given the Bad Omen effect
  • Raids
    • When a player enters a village with Bad Omen, a raid will be triggered
    • Pillager enemies will attack a village in waves
    • Players that successfully defend a village from a raid will receive the Hero of the Village effect, giving a steep discount on trades with villagers
  • When a player enters a village with Bad Omen, a raid will be triggered
  • Pillager enemies will attack a village in waves
  • Players that successfully defend a village from a raid will receive the Hero of the Village effect, giving a steep discount on trades with villagers
  • Ravager
    • A powerful, new enemy mob found in illager patrols and during village raids
    • When running, it can destroy some blocks like crops so watch out!
    • Can be ridden into battle by illagers
  • A powerful, new enemy mob found in illager patrols and during village raids
  • When running, it can destroy some blocks like crops so watch out!
  • Can be ridden into battle by illagers
  • Pillager Patrols
    • Groups of illagers, pillagers, and ravagers can be found patrolling the overworld
  • Groups of illagers, pillagers, and ravagers can be found patrolling the overworld

New Features

  • Campfire
  • A new light source to cozy up your village
  • Works great as a fireplace in a home, with no fire spread to worry about
  • Throw some food on it and become a campfire cooking pro!
  • Sweet Berries
  • A new source of food
  • Sweet Berry Bushes can be found in Taiga biomes
  • Watch out for thorns!
  • Bamboo Jungle
  • Bamboo is now generated in Jungles and more densely in the new Bamboo Jungle biome
  • New Achievements
  • Plethora of Cats – Befriend twenty stray cats (20G)
  • Kill the Beast! – Defeat a Ravager (30G)
  • Buy Low, Sell High – Trade for the best possible price (50G)
  • Disenchanted – Use a Grindstone to get experience from an enchanted item (20G)
  • We're being attacked – Trigger a Pillager Raid (20G)
  • Sound the Alarm! – Ring the bell with a hostile enemy in the village (20G)
  • I've got a bad feeling about this – Kill a Pillager Captain (20G)
  • Roaming Skin Choice
  • When choosing a skin from a skin pack, the selected skin will now be selected automatically on other Bedrock devices using the same account
  • Some skin packs may not be eligible for roaming selection
  • Accessibility Features
  • Text to Speech can now be enabled to read in-game chat
  • UI Screen Reader can be enabled to say the name of interface controls and their current state
  • Accessibility features can be enabled in Settings

Changes

  • Note on World Generation: In order to deliver the coolest generated villages possible, some world seeds may have villages generate in different areas than they used to before this update
  • A fresh new batch of seeds are now available in the Seed Picker when creating a new world
  • Added even more new textures to blocks and items, including stained glass
  • Increased the amount of scaffolding that can be placed out from its initial support
  • Changes to the way cats spawn in villages:
  • Cats now respawn based on number of beds in the village
  • The number of cats = 1/4 the number of beds
  • Cat total caps at 10 cats per village
  • Lecterns now emit a redstone signal when turning pages
  • Darkened portions of the game's menus to provide stronger contrast for accessibility

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