With six minutes of new Halo Infinite campaign footage to chew on, we spend a lot of time in this episode reacting to the footage we've all been waiting over a year to see. We talk about the open world, the improved graphics, the ray tracing (or the lack thereof), the boss battles (?), and more! Plus: Halo's former art director stars a new studio at EA, and we dream about what he might be making. Also, don't miss Echo Generation and Moonglow Bay on Xbox Game Pass this week!
Subscribe on any of your favorite podcast feeds, to our new YouTube channel, or grab an MP3 download of this week's episode. For more awesome content, check out our Halo Infinite Flight performance preview, which does a deep-dive tech analysis on the still-in-development slice of Halo Infinite multiplayer:
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Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.